printz
CRAZY DUMB ZEALOT

Posts: 8141
Registered: 06-06 |
Vermil said:
In Vanilla Doom, Doom 2 projectiles use up, but don't activate single use trigger types.
All of them? Doesn't that mean that one-time permanent effects (such as floors lowering to reveal new areas) can break the game if hit by anything such as highly spread Mancubus or Arachnotron shots?
It has never happened to be stuck because of this, though, so I doubt it applies for all of them.
EDIT: sorry, I read the thread now and it only happens on the monster activateable, which are teleporters, repeatable lifts (no harm) and (!!!) W1 - door open wait close. You can practically make an encounter random or a secret ultra-rare by exploiting this (did Doom 2 projectiles pass here? YOU FAIL, no SOULSPHERE FOR YOU)
__________________
Available for download: Automatic Wolfenstein - Wolfenstein 3D bot
MBF configuration for WHackEd2
|