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The Doomist
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I need help changing the name of the level on the automap and the message at end of the Doom 2 level sets. (I know that you have to change the intermission level name in the wad already)Do I need DeHacked, or can I just use SLADE3?

EDIT: I use Doom 2 format.

Last edited by The Doomist on Feb 21 2013 at 22:06

Old Post Feb 20 2013 23:46 #
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Springy
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MAPINFO is the way to go here is a link http://zdoom.org/wiki/MAPINFO and yes you can use Slade3.

Old Post Feb 20 2013 23:53 #
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GreyGhost
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While MAPINFO has fewer restrictions it isn't as widely supported as DeHackEd, so you might consider using both. Just bear in mind that with DeHackEd the names and message strings can't be longer than the ones they're replacing in doom2.exe.

Old Post Feb 21 2013 00:13 #
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Gez
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The best compromise IMO is to use BEX. Then you don't have to copy the original strings anymore, and you can go hog wild on string length.

Since this is an extremely frequent topic, here's a previous thread on the subject.

Old Post Feb 21 2013 00:28 #
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The Doomist
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Ah crap, I forgot to mention I'm using Doom 2 format! Is MAPINFO still compatible? (Stupid me >.>)

Old Post Feb 21 2013 22:05 #
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Gez
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Of course. MAPINFO stuff isn't part of the maps themselves, so the format of the maps is irrelevant.

Old Post Feb 21 2013 22:32 #
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The Doomist
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Thanks, guys. I'll use MAPINFO and hope I don't stumble into any messes. ;)

Old Post Feb 22 2013 22:52 #
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PRIMEVAL
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Note that MAPINFO only works with certain source ports such as G/ZDoom, Skulltag, and Zandronum.

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Old Post Feb 22 2013 23:09 #
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The Doomist
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Thanks for the heads up. I don't think anyone's gonna use vanilla Doom anyway.

Old Post Feb 23 2013 03:52 #
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The Doomist
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Uhhh... how exactly do I get MAPINFO? >.<

Old Post Feb 23 2013 04:04 #
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PRIMEVAL
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It's just simply a text file that you can do in Notepad. Or just add a new entry, Edit it as Text, and save it that way. Most ZDoom WADs have a MAPINFO lump in them so you can take a look at those for examples.

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Old Post Feb 23 2013 05:49 #
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Vermil
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PRIMEVAL said:
Note that MAPINFO only works with certain source ports such as G/ZDoom, Skulltag, and Zandronum.

Though it's easy enough to write an Infine def in a DD_DEFNS lump for Doomsday and Risen3D and an EMAPINFO lump for Eternity.

Different ports just ignore lumps from other ports.

http://doomwiki.org/wiki/MAPINFO

http://eternity.youfailit.net/index.php?title=MapInfo
http://www.dengine.net/dew/index.php?title=InFine

Old Post Feb 23 2013 07:58 #
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D00Med
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i think you need XWE (eXtendable Wad Editor) and Dehacked so you can us xwe to place the new dehacked lump in your custom wad with xwe. i think thats how and i have no expirence but it might work

Old Post Feb 23 2013 21:22 #
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Gez
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I'd rather recommend SLADE 3 since XWE is dead (compatibility issues with modern Windows OS; no longer maintained or updated).

Old Post Feb 23 2013 21:45 #
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