Lippeth
Junior Member

Posts: 145
Registered: 10-12 |
I'm making a Wolfenstein based map that works fine with GZDoom, but in ZDoom I run into this
http://i.imgur.com/rNEHPe4.jpg
and this
http://i.imgur.com/NOUXjCl.jpg
I know there are also texture alignment issues, but let's overlook that for now ;)
In the first shot, you can see that the brown slime oversteps it's boundary with the linedef next to it.
In the second shot you can see that the missing textures don't soak up the sky like they do in GZDoom.
Also, the MP40 I made doesn't leave bullet holes like the rest of the weapons. I've been trying to figure it out on my own, but now I have to bother this good community with my problems as a last resort. You can download it here if you feel up to troubleshooting the problems of a stranger. A million thanks to all!
Update: All issues are now resolved.
Last edited by Lippeth on 03-08-13 at 07:04
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