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wildheart354
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Posts: 4
Registered: 03-13


Recently I've been working on a doom 2 wad, it's got 2 levels in it so far, and i'm using a MAPINFO lump to tell ZDoom what name to put on the automap and intermission screen but for some reason, after I finish the 1st level and get to the intermissions screen, zdoom skips the 'level entering' screen and goes straight to the second level. What am I doing wrong?

This is a copy of my MAPINFO lump if it helps:

map MAP01 "The Vault"
{
music = "D_RUNNIN"
next = "MAP02"
}

map MAP02 "Gateway"
{
music = "D_STALKS"
next = "MAP03"
}

Thanks in advance

Old Post 03-29-13 10:32 #
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Lippeth
Junior Member


Posts: 157
Registered: 10-12


Add this before all of that:

clearepisodes

And add this in your brackets so your sky doesn't disappear:

sky1 = "RSKY1", 0 (or whatever your sky's name is)

I'm not sure if this will fix your particular problem, but should be done anyway.

Last edited by Lippeth on 04-09-13 at 20:14

Old Post 04-09-13 20:05 #
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Gez
Why don't I have a custom title by now?!


Posts: 11269
Registered: 07-07


clearepisodes isn't needed for Doom II... And you definitely shouldn't use it if you do not define your own episodes afterwards!

If you want to have "level entering" screens, you need to define an enterpic for each level.

Old Post 04-09-13 21:51 #
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Lippeth
Junior Member


Posts: 157
Registered: 10-12



Gez said:
clearepisodes isn't needed for Doom II... And you definitely shouldn't use it if you do not define your own episodes afterwards!

If you want to have "level entering" screens, you need to define an enterpic for each level.



Huh, I've been horribly misinformed. I could never get custom map info to work until I added that. But now that I've removed it, it still works. Maybe I goes homes and reevaluates my life.

Old Post 04-09-13 22:46 #
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