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pablogener
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Posts: 87
Registered: 11-12


I want to move a thing (with 'Thing_Move', it works perfectly), but I want it to end up facing whatever direction I want it to.
When I move things with 'Thing_Move' special, I specify a map spot destination, and have given that map spot a determined 'direction' because I want landing things to face that way when they get there. How do I make sure that things I move, end up facing the way I want them to?

Old Post 04-02-13 00:32 #
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gggmork
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Registered: 06-07


Move it and set its angle:

thing_move
then
http://zdoom.org/wiki/SetActorAngle

I think when you move something it retains the same angle, so mapspot's angle won't affect it (but don't know).

Old Post 04-02-13 01:18 #
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