Spider Mastermind
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > collab needed. ACS: Make a monster walk, then stop.
 
Author
All times are GMT. The time now is 10:42. Post New Thread    Post A Reply
pablogener
Mini-Member


Posts: 87
Registered: 11-12


Ok, if anyone is willing to help and collaborate on this, I'll be so happy.

Here's what I want to do:

I want the player to flip a switch, and that would get a 'Scripted marine' to walk to a point, once he gets there, he just stops and STAYS THERE AND DOES NOTHING ELSE.

just can't get that done.
I got a 'test' map, to be used as proving grounds.

https://docs.google.com/file/d/0Bzc...dit?usp=sharing

so far what I can do is make the monster move to that 'path node' and from then on he just wanders off...!!! aaaaaaarrgh!! ya'know...
I want him to just stay put there.
so if anyone gets this right, it'll be much helpful if they told me how.
thanks a lot for your time and interest in this.

ps: I should start creditting ppl that helped me once I get all this stuff in my wads.

Old Post 04-02-13 20:15 #
pablogener is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
gggmork
If you can make any sense of this post, congratulations


Posts: 2801
Registered: 06-07


what's a scripted marine, like a normal monster that attacks and stuff?

it needs a tid, if its a player-ish thing, it needs a player tid, and I think an enter script is the only way to give a player a tid:
http://zdoom.org/wiki/Assigning_TIDs_to_Players

If its a monster, give it a tid when u spawn it, or manually give it a tid in doombuilder.

u can deactivate it completely:
http://zdoom.org/wiki/Thing_Deactivate

You can stop it:
http://zdoom.org/wiki/Thing_Stop

I suspect its a monster so will be walking around and stuff after the stop, so maybe put the stop in a while loop to constantly stop it:
while(1)
{
thing_stop(bla);
delay(1);
}

Old Post 04-02-13 20:57 #
gggmork is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Blue Shadow
Member


Posts: 298
Registered: 09-12



gggmork said:
what's a scripted marine, like a normal monster that attacks and stuff?

http://zdoom.org/wiki/Classes:ScriptedMarine

Old Post 04-03-13 00:58 #
Blue Shadow is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 10:42. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > collab needed. ACS: Make a monster walk, then stop.

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.