Ouchface
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Quick question: Cyber/archvile/barrels/retaliation
 
Author
All times are GMT. The time now is 03:05. Post New Thread    Post A Reply
darkreaver
Senior Member


Posts: 1925
Registered: 05-08


If a cyberdemon kills a barrel, which explodes and damages an archvile, wont the vile attack the cyber? I`m 100% sure I made this work but I cant seem to replicate it in the map I`m working on atm.

Last edited by darkreaver on 04-27-13 at 14:07

Old Post 04-23-13 00:23 #
darkreaver is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Memfis
Forum Spammer


Posts: 5718
Registered: 04-07


Contrary to the popular belief, that's not exactly how barrel instigated infightings work. Even DoomWiki is wrong about this stuff. Read this - http://www.doomworld.com/vb/post/1077261

Old Post 04-23-13 00:29 #
Memfis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
darkreaver
Senior Member


Posts: 1925
Registered: 05-08


Argh, if I only knew earlier :P

Thanks!

Old Post 04-23-13 00:34 #
darkreaver is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
TimeOfDeath
Forum Regular


Posts: 2734
Registered: 06-06


Here's a test map. Sometimes they attack, sometimes they don't.

Old Post 04-23-13 00:46 #
TimeOfDeath is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Memfis
Forum Spammer


Posts: 5718
Registered: 04-07


Yeah, seems very random. If darkreaver can come up with a more reliable setup I'd like to see it.

Old Post 04-23-13 02:27 #
Memfis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
darkreaver
Senior Member


Posts: 1925
Registered: 05-08


No, sadly I cant! I tested my setup in gzdoom and it worked like intended. I guess my super gimmicky map will be much less gimmicky then.

Last edited by darkreaver on 04-23-13 at 14:56

Old Post 04-23-13 06:43 #
darkreaver is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Quasar
Moderator


Posts: 6088
Registered: 08-00


Of course, a vile attacking a Cyber isn't really special as they do that all the time. If you could somehow make a Cyber attack a vile on the other hand, now you've seriously broken the game somehow ;)

Old Post 04-23-13 13:04 #
Quasar is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Six
Member


Posts: 356
Registered: 02-10


You may as well cut out the middle man because you don't even need a barrel, nor the Cyberdemon. It can be any enemy, it just requires an instigated infight.

For some same monster types, you'd definitely need a barrel.

Old Post 04-23-13 15:09 #
Six is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
darkreaver
Senior Member


Posts: 1925
Registered: 05-08


Hmmz. What I need is for a cyberdemon to damage 20 archviles. The archviles will then teleport out to another place. When the player then reaches that place later on in the map the archiles wont hurt you because they will go after the cyberdemon. Is this even possible in Boom?

I got it to work easily in GZDoom, but that`s not the intended port, so...

Old Post 04-23-13 15:12 #
darkreaver is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Six
Member


Posts: 356
Registered: 02-10


You could do it this way:

http://www.mediafire.com/?m1cfk4fyg1u29xr

This is just an example just to show how it can work, it's completely expandable. Also it's vanilla compatible.

When you start it, wait a few moments before things take affect.

Old Post 04-23-13 15:29 #
Six is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
darkreaver
Senior Member


Posts: 1925
Registered: 05-08


Thanks, but it kind of didnt work. Everytime at least two, maybe three, viles attacked me (I didnt do anything). I need it to be fail safe.

Also it would be hard to make the cyber damage as many as 20 viles I guess. I need many, at least 10.

I`ll probably try it out a little, but it seems difficult :P

Old Post 04-23-13 15:36 #
darkreaver is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Memfis
Forum Spammer


Posts: 5718
Registered: 04-07


I'm afraid this will not work because arch-viles will "forgive" the cyber after some time. - http://www.doomworld.com/vb/showthr...8461#post648461 Or not?

Last edited by Memfis on 04-23-13 at 15:52

Old Post 04-23-13 15:46 #
Memfis is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Six
Member


Posts: 356
Registered: 02-10



darkreaver said:
Thanks, but it kind of didnt work. Everytime at least two, maybe three, viles attacked me (I didnt do anything).


Ah wait. Yes this happened to me as well just now.

Seems like the Archviles are being pushed into the teleport lines before they're alerted. Resulting in them attacking the player upon teleport. It's a little strange i'll admit.

Best way around this in particular is to widen the teleport linedefs.

Old Post 04-23-13 16:05 #
Six is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 03:05. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Quick question: Cyber/archvile/barrels/retaliation

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.