Spider Mastermind
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Skulltag (Doom in Doom format) Help
 
Author
All times are GMT. The time now is 20:51. Post New Thread    Post A Reply
DarkLight2461
Newbie


Posts: 2
Registered: 04-13


I'm trying to do a wad in Skulltag (Doom in Doom format), and I want the player starts only with the fist, you can tell me a script and tell me if that's "Dehacked script", "Hexen ACS Script", etc...

Old Post 05-03-13 23:38 #
DarkLight2461 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
GreyGhost
Why don't I have a custom title by now?!


Posts: 8581
Registered: 01-08


You could try using an ACS script to clear the player's inventory, give them a fist (strange but true) and set it as the current weapon. You'll also need a LOADACS lump to run the script.

code:
#library "fists" #include "zcommon.acs" script 999 ENTER { ClearInventory(); GiveInventory("Fist", 1); SetWeapon("Fist"); }

Old Post 05-04-13 03:12 #
GreyGhost is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 20:51. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > Skulltag (Doom in Doom format) Help

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.