Demon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > monster walking
 
Author
All times are GMT. The time now is 13:21. Post New Thread    Post A Reply
MasterofJKD
Junior Member


Posts: 117
Registered: 12-11


I've always noticed that enemies don't like going down stairs that much they would simply walk near the linedef and sometimes cross it but it would take awhile. Why is this?

Old Post 06-10-13 20:28 #
MasterofJKD is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Jimi
Senior Member


Posts: 1509
Registered: 06-04


Possibly the stairs are too steep and the steps are not thick/wide enough, and the monster is wide. Like the demons in E1M9 don't want to come the last step down to the room. Some ports have some settings that can allow them to move more freely, which makes things a bit more interesting.

I usually do stairs with this kind of settings: 8 height, 32 thick. 16 height, 64 thick. 24 height stairs I don't really use, except maybe as fake ladders for player, which monsters might avoid with those movement settings too.

Last edited by Jimi on 06-10-13 at 20:51

Old Post 06-10-13 20:45 #
Jimi is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
wesleyjohnson
Senior Member


Posts: 1038
Registered: 04-09


The engine figures the depth of step for the next movement and compares it to a max for that monster. When the steps are narrow this may or may not involve crossing more than one step, and thus it critically depends upon the monster distance from the stair step.

Monsters might not go down steps that they easily went up.
Add another tread to reduce step height, and few odd height steps (a few 7 instead of all 8's) make the height checks pass more often when it is close to the monster limit and 3 steps are involved.
It makes a big difference if the monster has only 2 steps to cross or it there are 3 or more steps involved. A larger monster tries to take them in one large step and can cross multiple steps. If they happen to only cross 2 steps, they will likely get stuck halfway up the steps where they cannot cross the next 3 steps.

See the section: Monster sizes and usable steps
in http://doomlegacy.sourceforge.net/h...l_design_r3.txt

Last edited by wesleyjohnson on 06-13-13 at 01:34

Old Post 06-12-13 00:39 #
wesleyjohnson is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 13:21. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > monster walking

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.