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Dagger147
Green Marine


Posts: 45
Registered: 02-13


This has probably been asked a million times, but I haven't found anything specific in my search.

I have a rail on a 3D floor. If I set the linedef as impassable, the player is unable to walk under the 3D floor where the linedef is located. The 3D floor is raised up quite a bit, and I don't want the player to fall off. Is there a trick that I can do that will allow me to set the impassable flag and still allow the player to walk underneath the 3D floor?

Here's an image that may assist:

http://i240.photobucket.com/albums/ff171/NDFan4Life/rail_zps8940225d.jpg

Old Post 06-15-13 14:49 #
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Gez
Why don't I have a custom title by now?!


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Use a 3D middle texture; it's the simplest method.

Old Post 06-15-13 15:05 #
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Dagger147
Green Marine


Posts: 45
Registered: 02-13



Gez said:
Use a 3D middle texture; it's the simplest method.


I'm using GZDoom Builder, but don't see that flag anywhere.

Old Post 06-15-13 15:20 #
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Graf Zahl
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If you don't use UDMF you have to set it with the Line_SetIdentification special.

Old Post 06-15-13 18:04 #
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Dagger147
Green Marine


Posts: 45
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Graf Zahl said:
If you don't use UDMF you have to set it with the Line_SetIdentification special.


It is in UDMF.

Old Post 06-15-13 18:10 #
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Gez
Why don't I have a custom title by now?!


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It is there, but with a different name in the configuration file:

code:
linedefflags_udmf { monsteractivate = "Monster activates"; blockeverything = "Block everything"; blockplayers = "Block players"; blockfloaters = "Block floating"; translucent = "Translucent"; jumpover = "Jump-over railing"; zoneboundary = "Sound zone boundary"; clipmidtex = "Clip middle texture"; wrapmidtex = "Wrap middle texture"; midtex3d = "Walkable middle texture"; blockprojectiles = "Block projectiles"; blockuse = "Block use actions"; blocksight = "Block monster line of sight"; }

So, check "Walkable middle texture".

Old Post 06-15-13 19:28 #
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Dagger147
Green Marine


Posts: 45
Registered: 02-13



Gez said:
It is there, but with a different name in the configuration file:

code:
linedefflags_udmf { monsteractivate = "Monster activates"; blockeverything = "Block everything"; blockplayers = "Block players"; blockfloaters = "Block floating"; translucent = "Translucent"; jumpover = "Jump-over railing"; zoneboundary = "Sound zone boundary"; clipmidtex = "Clip middle texture"; wrapmidtex = "Wrap middle texture"; midtex3d = "Walkable middle texture"; blockprojectiles = "Block projectiles"; blockuse = "Block use actions"; blocksight = "Block monster line of sight"; }

So, check "Walkable middle texture".



That was it. Thanks so much for the help.

Old Post 06-15-13 21:48 #
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