Memfis Posted August 11, 2013 I want to make Plutonia-like resurrecting chaingunner but the arch-vile doesn't want to resurrect him, what am I doing wrong? http://s15.postimg.org/4orcoyt4r/dfgsd.jpg 0 Share this post Link to post
Obsidian Posted August 11, 2013 Hmm....tricky. Maybe make the pit a little bigger so Archie can move in all 4 directions? That's the only thing I can think of. You can also have chaingunners waiting in line to teleport to that spot, that's another trick with a similar effect. 0 Share this post Link to post
Memfis Posted August 11, 2013 Yeah, I just found this thread by gggmork and apparently archies need a little more space to perform their magic: http://www.doomworld.com/vb/doom-editing/41506-constantly-resurrecting-w-hidden-archvile/ Weird. 0 Share this post Link to post
Quasar Posted August 12, 2013 It's really not weird, I promise. The arch-vile checks for corpses to resurrect only in his walking frames, A_VileChase. If he can't move, he won't resurrect corpses, as there's a check for actor->movedir != DI_NODIR around the code to do it. 0 Share this post Link to post
Memfis Posted August 12, 2013 That's the thing: he was able to move! Here is a test map with a similar situation. 0 Share this post Link to post