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 Doomworld Forums > Classic Doom > Doom Editing > Speed of lowering floors, moving lifts, etc in units per second?
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Memfis
Honestly, semen doesn't taste that bad.

Posts: 7025
Registered: 04-07

I want to make a timed arena map using vanilla actions only. To time everything right it would be very useful for me to know the speed of lowering floors and maybe some other moving stuff in units per second. Has anyone tried to calculate this stuff?

Sep 22 2013 04:46 #
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printz
CRAZY DUMB ZEALOT

Posts: 9190
Registered: 06-06

If I'm not wrong…

Standard doors: 2/tic = 70/second
Turbo doors: 8/tic = 280/second
Standard lifts: 4/tic = 140/second (near 128)
Turbo lifts: 8/tic = 280/second
Standard floors: 1/tic = 35/second
Raising bridges: 0.5/tic = 17.5/second (I believe)
Slow stairs: 0.25/tic = 8.75/second (roughly the step height)
And so on.

In any case, Doom has these speeds 0.25, 0.5, 1, 2, 4, 8, which need to be multiplied by 35 to obtain the units/s.

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Sep 22 2013 07:37 #
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Memfis
Honestly, semen doesn't taste that bad.

Posts: 7025
Registered: 04-07

Thanks, this will be very useful! I wonder what do you mean by bridges though. Donuts? o_o

Sep 24 2013 16:46 #
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GreyGhost
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Posts: 9273
Registered: 01-08

Possibly referring to floors that change their flat and sector effect.

Sep 25 2013 02:34 #
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Springy
Senior Member

Posts: 1421
Registered: 09-12

Regarding bridges, the 3D ones in vanilla work by using lifts I do believe (you can hear the lift sound in a lot of vanilla wads that use them), I'm not sure if he means that perhaps?

Sep 25 2013 11:21 #
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 Doomworld Forums > Classic Doom > Doom Editing > Speed of lowering floors, moving lifts, etc in units per second?

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