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fraggle
Filled with the code of Doom


Posts: 7771
Registered: 07-00


Hey,

I did this several months back, but it didn't get much attention and I figure it may be helpful for people making Boom-compatible maps, especially if you're new to it.

Boom originally came with a demo map called BOOMEDIT.WAD, which demos most of the features of the port: different linedef and sector types, etc. I put together a video showing the map:



The video is hyperlinked through Youtube annotations to a copy of BOOMREF.TXT, Boom's reference documentation file that explains how to use Boom's features in new maps. So you can skip through the video and, if you see something that looks neat, click through to find out how to use it in your own map.

Hopefully this is of help to somebody!

Old Post 09-28-13 14:39 #
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Ribbiks
Senior Member


Posts: 1318
Registered: 02-11


ya ya, thanks for the resource! I recall looking through that vid a couple times since it was first posted.

Old Post 09-28-13 19:04 #
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Dragonsbrethren
Senior Member


Posts: 2474
Registered: 03-09


That's a pretty cool setup with the links in the video. I always forget how much Boom is capable of.

Old Post 09-29-13 00:14 #
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Ledillman
out of the blue


Posts: 264
Registered: 09-11


Pretty cool actually, i always loved Boom, cool video.

Old Post 09-29-13 01:02 #
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