Doom Comic
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > question about moveing models gzdoom
 
Author
All times are GMT. The time now is 02:46. Post New Thread    Post A Reply
SnakePlissken
Newbie


Posts: 7
Registered: 07-11


so I know how to make moveing cameras with interpolation points but I was wondering if someone could explain how I can get a 3d model of a ship for exsample to fly across a sector. anyone with advice? I use gzdoom builder and doom builder 2 and gzdoom. I seen in videos 3d models following paths but im not sure how its done.

I guess my question is how do I get a 3d model to follow a path like in this video.

http://www.youtube.com/watch?v=mzdml88eY-E

Old Post 12-05-13 20:04 #
SnakePlissken is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


Posts: 6381
Registered: 12-00


I know the guy who made that video ;) and I can tell you that there is nothing special going on.

Models in GZDoom are attached to normal actors. You can think of a model as simply being a set of clothes being worn by an underlying actor. Anything you can do to make a normal actor move can be done to an actor that uses a model because the model actor is just a normal actor wearing a model on top.

In the case of that particular video, the models are just normal projectiles being fired across the skybox from map spots using a script. The projectiles have been set up in a modeldef lump to use the Quake2 Viper model.

Old Post 12-05-13 20:23 #
Enjay is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
SnakePlissken
Newbie


Posts: 7
Registered: 07-11


thanks for the help. I see what you mean . its a actor after all so I should be able to maby find some sort of flags that may help or something. trying to get the effect of a ship takeing of upward then forward or landing. Edit: I figured out how to do it with the actor mover class thanks for the help

Last edited by SnakePlissken on 12-06-13 at 15:04

Old Post 12-05-13 20:42 #
SnakePlissken is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 02:46. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > question about moveing models gzdoom

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.