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MALON
Green Marine


Posts: 33
Registered: 05-06


So I made two different wads.

Wad #1:
Increases max player health (a new player class must be defined to do this)

Wad #2:
Made a friendly marine and turned his damage factor to 0 against the player (so he can't hurt the player).

The basic actor definitions are (both wads use this code):

DECORATE
code:
actor MyPlayer : DoomPlayer
MAPINFO
code:
GameInfo { PlayerClasses = "MyPlayer" }
KEYCONF
code:
clearplayerclasses addplayerclass MyPlayer


I tried changing one of the wads to use "MyPlayer2" but it seems that wad load order determines which player class is used. Is there a way to get both to play nice at the same time, without merging wads? I'd like them separate because sometimes I want to use one without the other.

Thanks!

Last edited by MALON on Dec 19 2013 at 00:02

Old Post Dec 18 2013 03:46 #
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Cat God25
Mini-Member


Posts: 55
Registered: 04-09


The best (and only that i know of) solution is to 'merge' them into WAD #3.

Old Post Dec 18 2013 06:17 #
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Blue Shadow
Member


Posts: 313
Registered: 09-12


I'd just like to point out that you don't need to use both the KEYCONF and MAPINFO ways to add a new player class, one of them will suffice. However, it's advised to use the MAPINFO one over the KEYCONF one, as it (KEYCONF way) is deprecated.

Old Post Dec 18 2013 10:47 #
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MALON
Green Marine


Posts: 33
Registered: 05-06



Cat God25 said:
The best (and only that i know of) solution is to 'merge' them into WAD #3.

Yeah, might be the only way. :(

Blue Shadow said:
I'd just like to point out that you don't need to use both the KEYCONF and MAPINFO ways to add a new player class, one of them will suffice. However, it's advised to use the MAPINFO one over the KEYCONF one, as it (KEYCONF way) is deprecated.

Yes, but ports like Zandronum can't use MAPINFO, so I was using both for max compatibility.

Old Post Dec 18 2013 15:35 #
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MALON
Green Marine


Posts: 33
Registered: 05-06


I solved it by using an ACS script to set APROP_SpawnHealth on the player when he entered the map, instead of going through DECORATE. This saved me from having to create a class solely for different health, thereby I now only have 1 player class.

Old Post Dec 19 2013 00:04 #
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