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Soundblock
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Posts: 249
Registered: 12-08


This must have been asked a million times, but I can't let that stop me. Couldn't find it while searching forums, so here goes:

This MAPINFO thing... 1) Where is it, and 2) what do I use to edit it?

1.., I know it is a lump, but its not listed in Doom2's directory as a .lmp file, so my first guess is that it is integrated into doom2.wad somewhere. Correct?

2... can I just use a text editor to change the largely numeric values I need to change, following some export/import procedure? If not... then what? SLADE3? (some experience) XML? (no experience)

Old Post 01-19-14 08:04 #
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Obsidian
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Here's the ZDoom Wiki page for it, if that helps.

Old Post 01-19-14 09:00 #
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glenzinho
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http://zdoom.org/wiki/MAPINFO

Edit: ninja'd... Let's not fall over ourselves to help this bloke out here!

Old Post 01-19-14 09:01 #
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Kappes Buur
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Posts: 894
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Soundblock said:
1.., I know it is a lump, but its not listed in Doom2's directory as a .lmp file, so my first guess is that it is integrated into doom2.wad somewhere. Correct?


Not correct. It is part of the ZDoom family of ports.
http://zdoom.org/wiki/Special_lumps



Soundblock said:
2... can I just use a text editor to change the largely numeric values I need to change, following some export/import procedure? If not... then what? SLADE3? (some experience) XML? (no experience)


It's just a regular text lump. Slade3 has an integrated text editor.

Open Slade3 and look at a pwad such as KDiZD.

Old Post 01-19-14 09:01 #
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Krispy
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There should be a tag like the [/newproject] tag, that works the same way, but instead of typing in the person's name, you type in the subject they're asking about and it tells them to go to the wiki and search for it there.

In this case, for example, you would respond to Soundblock's post by simply typing, “[wiki]MAPINFO[/wiki]" and the result would be something like this:

All the information you need can be found in the Zdoom Wiki. Just click on the link, then type “MAPINFO" into the search bar, and read up. If you still have questions, I'd be happy to help.

Old Post 01-19-14 10:31 #
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Soundblock
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Newbie: LF Needle!
Forum: Here's a Haystack!

Seriously, the ZDoom Wiki MAPINFO page is awesome. I had read that prior to posting, but its better getting your info straight from the horse's mouth.

Not that I'm calling you horses or anything...

I'll look into these new pointers, cheers.

EDIT: the sky's the limit!

Old Post 01-19-14 11:00 #
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GreyGhost
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Soundblock said:

Not that I'm calling you horses or anything...

Not even the members with pony avatars?

There's also several MAPINFO dialects - for Hexen, ZDoom (old), ZDoom (new), Doomsday and Eternity Engine. If you're mapping for ZDoom, the lump can be named ZMAPINFO in order to distinguish it from the other dialects.

Old Post 01-19-14 11:18 #
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Quasar
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GreyGhost said:
Not even the members with pony avatars?

There's also several MAPINFO dialects - for Hexen, ZDoom (old), ZDoom (new), Doomsday and Eternity Engine. If you're mapping for ZDoom, the lump can be named ZMAPINFO in order to distinguish it from the other dialects.


Eternity's "dialect" is not allowed to be named MAPINFO, to prevent worsening the already terrible situation created by ZDoom allowing multiple different languages inside what was previously just a Hexen lump.

A global "LevelInfo" lump in Eternity *must* be named EMAPINFO. I'm still trying to get MAPINFO support in. Naturally the mess created by ZDoom maps makes that more difficult than it should be, as I'd like to not just completely puke when something unexpected shows up in a MAPINFO lump.

Old Post 01-19-14 16:44 #
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Vermil
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Well, on that subject, Doomsday's 'Map Info' definitions don't need to go in a lump or file with 'MAPINFO' in the title.

The fabric of the universe is torn asunder, or something.

Last edited by Vermil on 01-19-14 at 19:59

Old Post 01-19-14 19:49 #
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Gez
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Quasar said:

Eternity's "dialect" is not allowed to be named MAPINFO, to prevent worsening the already terrible situation created by ZDoom allowing multiple different languages inside what was previously just a Hexen lump.



If it helps, it doesn't tolerate multiple different languages all at once in the same file.

Old Post 01-19-14 20:49 #
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printz
CRAZY DUMB ZEALOT


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Eternity's "dialect" is also an oddball in a world of libConfuse/EDF syntax. It almost looks like the Windows INI format.

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Old Post 01-19-14 21:21 #
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