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Canofbacon
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Posts: 367
Registered: 05-13


Okay I have a few ideas for some Doom stuff but I want to know if they can be done. If they can, how would I do it?

First Idea: Jukebox - How could I create a jukebox then put it in the game to allow the player to cycle through the songs I've added to it?

Second Idea: Limited time room - I want to make a room that when you cross a certain line in it, a countdown from 10 starts and you have that much time to get out or else you die. Could I do some sort of script that turns the sector into an instant death sector after the 10 seconds or something?

So yeah if someone could tell me how to do these things that would be sweet. Thanks.

Old Post 01-20-14 02:38 #
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glenzinho
Forum Regular


Posts: 727
Registered: 09-11


For the jukebox, I've seen switches which can be used to cycle through songs. I think there's a ZDoom line special to change music which facilitates this. Example wads are KDiZD Z1M9 and that godawful Doomguy 2000 war zone wad.

Old Post 01-20-14 02:50 #
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Sqrrt121
Junior Member


Posts: 100
Registered: 01-14


You can definitely do both of those. Look at Doom Center.wad for the jukebox. And for the count down, Why not assign a squishing ceiling that doesn't kill until the ten second ratio?

Old Post 01-20-14 02:52 #
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Foxpup
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Posts: 283
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For the second one, a crushing ceiling outside of the main play area that smashes a bunch of barrels that blow up a voodoo doll will give the effect you want. Use another line in the room's exit (or wherever) to stop the crusher and save the player. See CCHEST3.WAD MAP31: Disarming the Mechanism.

Old Post 01-20-14 03:19 #
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Gez
Why don't I have a custom title by now?!


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Registered: 07-07


The best jukebox example is this.

As for a certain death script, it's easy too.

code:
script "DOOM" (void) {       delay(35 * 10);      //10 seconds       DamageThing(0, 0); }


The line at the room's entrance will start this script; the line at the exit will stop it.

Old Post 01-20-14 07:58 #
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Canofbacon
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Posts: 367
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Foxpup said:
For the second one, a crushing ceiling outside of the main play area that smashes a bunch of barrels that blow up a voodoo doll will give the effect you want.
Great idea, thanks.

Sqrrt121 said:
Look at Doom Center.wad for the jukebox.

Yeah but I don't wanna just rip his jukebox out of the wad and place it in mine. I want to make my own from scratch.

Old Post 01-20-14 22:53 #
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glenzinho
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Can't you just look at the wad to see how it was done and then make your own from scratch?

Old Post 01-20-14 23:11 #
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Canofbacon
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glenzinho said:
Can't you just look at the wad to see how it was done and then make your own from scratch?

Hmmmmm. Good Idea.

Old Post 01-20-14 23:27 #
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