Memfis Posted March 16, 2014 How does one go about choosing a nodebuilder, which factors should be considered? For example I'm making some 300-500 sector maps with not very high detail (maybe slightly more complex than your average Requiem\MM2 map) and relatively simple shapes with not too many line intersections, what would you recommend? 0 Share this post Link to post
Searcher Posted March 16, 2014 This just might help: http://www.doomworld.com/vb/search.php?action=showresults&searchid=593401&sortby=lastpost&sortorder=descending Search for nodebuilder and entryway 0 Share this post Link to post
plums Posted March 16, 2014 I prefer W32-BSP for maps, because it handles special effects/hacks like self-referencing sectors and see-through doors best. I don't know what the advantages of the other nodebuilders are though. Other than for ZDoom, ZDBSP is the best choice. 0 Share this post Link to post