Venk Posted May 3, 2014 hi, trying to play around with doombuilder, but i would like more enemies to choose from. can anybody point me to a download for more enemies to use? if possible, i would love a resource pack with the massive enemies list from scoredoom, i need a large variety for what i am trying to do. also, if anyone knows any good wall/ ceiling texture packs that would be great too. i dunno if it matters, but i will be using brutal doom v19 for this pack. does anyone know how do make the grenade launcher, railgun, and other zandronum added weapons placeable with doombuilder? 0 Share this post Link to post
Xegethra Posted May 3, 2014 Well, for custom enemies there is this site. http://realm667.com/index.php/repository/beastiary-mainmenu-136/doom-style-mainmenu-105 But you will have to manually put them into the WAD you want to use them with, and make sure they have separate id numbers. As far as Brutal Doom goes, the mod will probably only affect the vanilla enemies....as they were tweaked and changed for the mod...these custom ones I doubt that..so they'll just die one scripted way the author made. I'm not sure of any texture packs though. 0 Share this post Link to post
Blue Shadow Posted May 3, 2014 Xegethra said:I'm not sure of any texture packs though. Realm667 also has textures. ;) http://realm667.com/index.php/repository/texture-stock-mainmenu-152 0 Share this post Link to post
Xegethra Posted May 3, 2014 So it does haha....I just auto piloted to the monsters, despite never actually using any. 0 Share this post Link to post
kalinus Posted May 7, 2014 I can't sprite but I can code let me know if you want any weapon or monster code. 0 Share this post Link to post
Venk Posted May 7, 2014 Do you have any idea how to add the enemies list from scoredoom to doombuilder two? It has a great variety which i need haha. And i need the extra weapons from brutal doom. I dont mind having the original sprites though thats no biggie 0 Share this post Link to post