xbobby64 Posted September 8, 2014 So I'm making this map http://i62.tinypic.com/ilg3nq.jpg it has enemies,lots of them. But when I load up the map it doesn't any of them. http://i61.tinypic.com/294mqf9.jpg4mqf9.jpg Can someone tell my why this is Happening? Thanks in advance. 0 Share this post Link to post
Foxpup Posted September 8, 2014 xbobby64 said:Can someone tell my why this is Happening? No, not without the WAD they can't. Best guess would be incorrect difficulty/game type flags? 0 Share this post Link to post
Kappes Buur Posted September 8, 2014 A typical newb mistake is the omission of setting the thing flags: Spoiler 0 Share this post Link to post
scifista42 Posted September 8, 2014 Another easy mistake is a wrong configuration of Doom Builder's "Test map" button. If you click one of the icons with a little cacodemon corpse, the map will be launched with no monsters in it. 0 Share this post Link to post
xbobby64 Posted September 8, 2014 Thank you all for helping me solve my little problem.For your reward here is the unfinished wad itself. https://www.dropbox.com/s/x4denh11c0a7ahv/mood.wad?dl=0 0 Share this post Link to post
scifista42 Posted September 8, 2014 xbobby64 said:Thank you all for helping me solve my little problem.For your reward here is the unfinished wad itself. https://www.dropbox.com/s/x4denh11c0a7ahv/mood.wad?dl=0 I wonder what this would turn out to be, eventually. :) By the way, I can see strips of a sky texture on the road's borders (in GZDoom). 0 Share this post Link to post
xbobby64 Posted September 8, 2014 scifista42 said: By the way, I can see strips of a sky texture on the road's borders (in GZDoom). Yea I know,I used that to make a invisible wall so the enemies ignore you,is there some other way to make a invisible wall without the gap? 0 Share this post Link to post
scifista42 Posted September 8, 2014 Yes, there is: "Block Everything" linedef flag. EDIT: But be careful: This flag doesn't block sound. You need a pair of "Block Sound" flagged lines on each side of the road, to stop sound propagation to the monster's place. 0 Share this post Link to post