Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
ETTiNGRiNDER

Deterministic PRNG and the Firemace spawn?

Recommended Posts

We know that the Doom engine's pseudorandom number generator is deterministic and relies on entropy of the player's input to be "random".

We also know that the Firemace in Heretic is set up to randomly spawn at one and only one of the spots set on a map, and that there's a chance it won't spawn at all.

Given those two things, a fresh warp into a map (with nothing to have disturbed the PRNG's state) should always have a predictable (and therefore manipulable) result with Firemace spawning too, right? Or is there something I misunderstand with these mechanics? At what point does the spawn become (for practical purposes) unpredictable? After a demo runs? When restarting after a death?

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×