PikaCommando Posted June 17, 2015 In this case, it's the Icon of Sin, which cannot attack at all aside from spawning monsters. I edited Cacodemon's fireball with some BFG sounds into bossbrain.txt, but nothing is happening. Here's the DECORATE://=========================================================================== // // Boss Brain // //=========================================================================== ACTOR BossBrain 88 { Game Doom Obituary "John Romero made %o his bitch!" Health 2500 Mass 10000000 PainChance 255 +SOLID +SHOOTABLE +NOICEDEATH +OLDRADIUSDMG PainSound "brain/pain" DeathSound "brain/death" States { BrainExplode: MISL BC 10 Bright MISL D 10 A_BrainExplode Stop Spawn: HEAD A 10 A_Look Loop See: HEAD A 3 A_Chase Loop Missile: HEAD B 5 A_FaceTarget HEAD C 5 A_FaceTarget BFGG A 20 A_BFGSound BFGG B 10 A_GunFlash BFGG D 10 BRIGHT A_FireBFG Goto See Pain: BBRN B 36 A_BrainPain Goto See Death: BBRN A 100 A_BrainScream BBRN AA 10 BBRN A -1 A_BrainDie Stop } } //=========================================================================== // // Boss Eye // //=========================================================================== ACTOR BossEye 89 { Game Doom Height 32 +NOBLOCKMAP +NOSECTOR States { Spawn: SSWV A 10 A_Look Loop See: SSWV A 181 A_BrainAwake SSWV A 150 A_BrainSpit Wait } } //=========================================================================== // // Boss Target // //=========================================================================== ACTOR BossTarget : SpecialSpot 87 { Game Doom Height 32 +NOBLOCKMAP +NOSECTOR } //=========================================================================== // // Spawn shot // //=========================================================================== ACTOR SpawnShot { Radius 6 Height 32 Speed 10 Damage 3 Projectile +NOCLIP -ACTIVATEPCROSS +RANDOMIZE SeeSound "brain/spit" DeathSound "brain/cubeboom" States { Spawn: BOSF A 3 BRIGHT A_SpawnSound BOSF BCD 3 BRIGHT A_SpawnFly Loop } } //=========================================================================== // // Spawn fire // //=========================================================================== ACTOR SpawnFire { Height 78 +NOBLOCKMAP +NOGRAVITY RenderStyle Add States { Spawn: FIRE ABCDEFGH 4 Bright A_Fire Stop } } //=========================================================================== // // Brain blast // //=========================================================================== ACTOR BFG9000 { Game Doom SpawnID 126 Height 20 Speed 10 FastSpeed 20 Damage 45 Projectile +RANDOMIZE RenderStyle Add Alpha 1 SeeSound "A_BFGSound" DeathSound "caco/shotx" States { Spawn: BFGF A 9 Bright A_Light1 Loop Death: BFGF B 4 Bright A_Light2 Stop } } 0 Share this post Link to post