SuperCupcakeTactics Posted July 1, 2015 So I was testing in boom and some textures cut off in the middle like this: Any fixes please? 0 Share this post Link to post
Xegethra Posted July 1, 2015 Also make sure there aren't any Vertices on that particular linedef if they don't need to be there, they'll often split the texture in two meaning you have to align them for just one wall. 0 Share this post Link to post
esselfortium Posted July 1, 2015 Xegethra said:Also make sure there aren't any Vertices on that particular linedef if they don't need to be there, they'll often split the texture in two meaning you have to align them for just one wall. That won't cause the map to display differently in Boom than in the editor or anywhere else, though ;) 0 Share this post Link to post
Urthar Posted July 1, 2015 The first thing I would check is whether the texture is wide enough to display the patch. If the texture is only 64 wide, then it will only display half of a 128 wide patch. 0 Share this post Link to post
kb1 Posted July 1, 2015 SuperCupcakeTactics said:So I was testing in boom and some textures cut off in the middle like this: http://puu.sh/iJacM/3fea08320c.png Any fixes please?Test it in PrBoom+. I submitted a fix that fixed a problem with a few walls in Deus Vult. This may be the same issue. 0 Share this post Link to post
SuperCupcakeTactics Posted July 2, 2015 Thanks guys, it was weird but I got it. Now if I can solve this R_InitTextures error... 0 Share this post Link to post
Memfis Posted July 2, 2015 40oz said:What is that an eyeball? It's from some texture pack by RottKing I think. 0 Share this post Link to post
SuperCupcakeTactics Posted July 2, 2015 Alright fixed that other error by simply adding Doom2.wad to the boom folder >.< Thanks everyone case closed. 0 Share this post Link to post