deathz0r
Bitch fuckin' stole me chaingun!

Posts: 4072
Registered: 01-01 |
a couple of them....
1. this is very weird, but i did this stuff in the UAC Ress DDFs...
attacks.ddf
^^^^^^^^^^^
[MARINE_BFG2]
ATTACKTYPE=SPRAY;
HEIGHT=16;
RADIUS=20;
TRANSLUCENCY=0.5;
DAMAGE_MULTI=2;
DAMAGE=25;
ATTACKRANGE=1024;
PROJECTILE_SPECIAL=NOGRAVITY;
STATES(SPAWN)=BFE2:A:8:BRIGHT:NOTHING,
BFE2:B:8:BRIGHT:NOTHING,
BFE2:C:8:BRIGHT:NOTHING,
BFE2:D:8:BRIGHT:NOTHING,
#REMOVE;
[MARINE_BFG]
ATTACKTYPE=PROJECTILE;
HEIGHT=8;
RADIUS=13;
SPEED=20;
DAMAGE_MULTI=2;
DAMAGE_RANGE=100;
ATTEMPT_SOUND=BFG;
DEATH_SOUND=rxplod;
ATTACK_HEIGHT=32;
TRANSLUCENCY=0.66;
SPARE_ATTACK=MARINE_BFG2;
ATTACK_SPECIAL=KILL_FAILED_SPAWN;
PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY;
STATES(IDLE)=BFS1:A:4:BRIGHT:NOTHING,
BFS1:B:4:BRIGHT:NOTHING;
STATES(DEATH)=BFE1:A:8:BRIGHT:NOTHING,
BFE1:B:8:BRIGHT:NOTHING,
BFE1:C:8:BRIGHT:SPARE_ATTACK,
BFE1:D:8:BRIGHT:NOTHING,
BFE1:E:8:BRIGHT:NOTHING,
BFE1:F:8:BRIGHT:NOTHING,
#REMOVE;
things.ddf
^^^^^^^^^^
[SPACE_MARINE_BFG:2924]
SPAWNHEALTH=190;
REACTION_TIME=0.23;
RADIUS=20;
HEIGHT=56;
SPEED=12;
MASS=100;
CASTORDER=22;
PAINCHANCE=67%;
PALETTE_REMAP=PLAYER_GOLD;
SPECIAL=COUNT_AS_KILL,SOLID,CLIMBABLE,SHOOTABLE,NO_GRUDGE;
MINATTACK_CHANCE=22%;
BLOOD=BLOOD;
RESPAWN_EFFECT=RESPAWN_FLASH;
ACTIVE_SOUND="POSACT";
DEATH_SOUND="PLDETH?";
PAIN_SOUND=PLPAIN;
SIGHTING_SOUND=MARSIT;
OVERKILL_SOUND="SLOP";
DROPITEM=CELL_BOX;
RANGE_ATTACK=MARINE_BFG;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Have a good read of it, because for some odd reason, they seem to shoot each other. Evidence seen here.
Does anyone know how to fix it without having to set "NEVERATTACKED" in things.ddf?
2. With the water, it seems to only have one thin layer, height of 0, so it's impossible to make a realistic-looking waterfall. Will this be fixed in 1.25?
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