Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Gni

Air control question.

Recommended Posts

Hi, guys. I'm trying to manipulate air control for my mod, but I also want it to be compatible with Zandronum, so this flag called "compat_limited_airmovement" or something must be set to 'true,' I think, in order to make aircontrol work properly. I've figured out how to set air control with an ACS script, which is this:

Script "770" ENTER NET
{
SetAirControl(1.0);
}

And the answer to that question took forever to find, but now I have no idea how to set that other flag, and I can't find the answer anywhere. Perhaps I'm not looking in the right place, or maybe I'm being too specific with my search, but the question still stands: How do I set that flag so it'll work properly with Zandronum? A direct answer to this specific question would be greatly appreciated, although if you do happen to know where I could take inquiries about ACS, or other specific functions, like this, in the future, please tell me so I don't have to come back and bug you guys.

Thanks.

Share this post


Link to post

1. The flag must be set as part of the server's config, you can't do it mod-side.

2. You can set aircontrol in MAPINFO to apply universally, you don't need to set it via ACS if you don't intend to change it mid-game.

Share this post


Link to post

Ah, okay. Thanks. So, if I cannot set that flag mod-side, my final question would be: Would it be possible to disable the modified air control setting when in a source port like Zandronum? Like... using 'if x, else y' or something? Also, I tried setting it via MAPINFO, and my source port didn't recognize it that way, but it did recognize it when I used ACS.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×