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Kid Airbag
Not really a kid. Not really an airbag. WHAT THE HELL IS IT?!? Who's asking? Are you French? An airbag is a safety device in a car that inflates during a collision and blocks you from smashing your head into the dashboard or steering wheel!


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Registered: 12-00


My level's had some trouble building nodes correctly, and I was wondering, what's the best availible node builder and where can I get it?

Also, what the hell does "Reject" mean?

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Old Post 06-20-02 17:24 #
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oblivion
Loser


Posts: 163
Registered: 06-02


others will disagree, but i think BSP is the best.

reject is a table that, sector by sector, tells if either a monster will never be able to see you from that sector to this sector, or if a monster might be able to see you from that sector to this sector (in which case the more processor intensive line of sight calculation is done). an optimized reject can be built by a reject builder.

Old Post 06-20-02 17:32 #
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Csabo
Moderator


Posts: 541
Registered: 02-02


BSP is good, but it cannot handle ZDooM format maps. My level editor in XWE uses ZenNode. ZenNode is free, fast, simple and solid. It also builds reject maps.

Old Post 06-20-02 17:36 #
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boris
meow


Posts: 3626
Registered: 05-00


Older versions of ZETH used to come with a a modified version of BSP 2.3, which was able to handle ZDoom maps. http://zdoom.notgod.com/ftp/zeth/

Old Post 06-20-02 17:46 #
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Csabo
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Tarin: thanks for clearing that up. No one seemed to know this a few months ago, when bumped into the problem of not being able to compile ZDooM maps with BSP and I posted a question here. Off topic: Any ideas on why "search forum" doesn't work? This feature would be very useful.

Old Post 06-20-02 17:55 #
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Liam
the Bard formerly known as the Bard


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Personally I'd say use Zennode but BSP is nice too.

Old Post 06-20-02 19:21 #
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boris
meow


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Csabo said:
Off topic: Any ideas on why "search forum" doesn't work? This feature would be very useful.

Only mods can search the forum.

Old Post 06-20-02 19:48 #
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Csabo
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Posts: 541
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What's the reason for that? The regular forum users can still "manually search" by using showthread.php and manually entering the threadid, but that's pretty much useless. I can't imagine why the webmasters decided to turn this function off. This prevents people from looking up threads on a particular subject, so the same questions are posted over and over again.

The forum is a valuable knowledge base. If it's already here and already publicly accessible, why not let people search it?

Old Post 06-20-02 21:49 #
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Little Faith
Rigtige mænd er voldtægtsmænd


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Agreed.

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Old Post 06-20-02 22:03 #
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oblivion
Loser


Posts: 163
Registered: 06-02


i agree as well

Old Post 06-20-02 22:08 #
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boris
meow


Posts: 3626
Registered: 05-00


I don't know. Ask Ling.

Old Post 06-21-02 01:29 #
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Tarkus
Mini-Member


Posts: 80
Registered: 06-02


I'm curious why the original Doom BSP program didn't make good reject maps in the first place...

Old Post 06-21-02 02:19 #
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