hypr Posted June 25, 2002 ya know how in gta3 lets say portland how if the diablos went into the leone family mafias territory both gangs would start killing eachother would it be possible to have lets say group (1) seargents , barons , mancubi , and cybers kill group (2)former humans , demons , spiders ,commandos , and vice versa or have these ones group (3)cadcos, revanants, ss wolfies , spectors and hell knights attack the seargents , barons , mancubi , and cybers and group (4) imps , lost souls , archenitrons , pain elementals and arch viles attack every other group i listed using dehacked or something 0 Share this post Link to post
oblivion Posted June 25, 2002 not to difficult with your favorite source port and some source code editing. 0 Share this post Link to post
hypr Posted June 25, 2002 ok im using legacy and dehacked what commands should i use ? 0 Share this post Link to post
oblivion Posted June 25, 2002 no i dont think you can do it with dehacked, if you have experience coding you can probably modify the game code to do it pretty easily 0 Share this post Link to post
hypr Posted June 26, 2002 hmm.............. modify the game code ? would it be something like making a script for legacy or something ? 0 Share this post Link to post
Kaiser Posted June 26, 2002 only way to do it is modify the game exe. but maybe someone else knows a way.... 0 Share this post Link to post
hypr Posted June 26, 2002 is there any program other than dehacked that can modify the doom exe ? 0 Share this post Link to post
oblivion Posted June 26, 2002 like i said, the only option i think of is you know C? got a compiler? get going! 0 Share this post Link to post
hypr Posted June 26, 2002 one problem is that i dunno C or any other assembly language ? 0 Share this post Link to post
Lobo Posted June 26, 2002 Organizing monsters into teams? Want one of the teams to side with the player? Answer: EDGE 0 Share this post Link to post
Fletcher` Posted June 26, 2002 the only way id know is to use the scripting in zdoom, although i really dont know how. dont know much bout it since i use the DOS zdoom (1.17v) (hope they update soon) 0 Share this post Link to post
Little Faith Posted June 27, 2002 MBF could do it as well but it is a tad old and DOS only 0 Share this post Link to post
NiGHTMARE Posted June 27, 2002 SMMU has virtually everything MBF had, so the friendly monster code will probably be in that. And since the Eternity port has virtually everything SMMU had, it should be in that too :) 0 Share this post Link to post
hypr Posted June 27, 2002 ill try smmu and mbf they sound simple to use ill also try edge 0 Share this post Link to post
hypr Posted June 28, 2002 i finally got the 3 source ports dloaded now is anyone an expert using edge ? and what strings i should use to put monsters into teams 0 Share this post Link to post
Lobo Posted June 28, 2002 Just check out the DDF documentation, under things.ddf. The entry is SIDE. It's really quite well explained there. 0 Share this post Link to post
hypr Posted June 28, 2002 ok im lost hehe this is pretty much my 1st time using edge 0 Share this post Link to post
SteelPH Posted July 7, 2002 ravage said:the only way id know is to use the scripting in zdoom, although i really dont know how. dont know much bout it since i use the DOS zdoom (1.17v) (hope they update soon) youre kidding!? the most recent version is 1.23 beta 33! youre using 1.17 DOS!? OMG! zdoom.notgod.com/ftp go there and get it! 1.17 is older than i am! (im 15) especially the DOS version! 0 Share this post Link to post