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BlackFish
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Howcome every time I view a Zdoom level on Wintex the map looks like a shitload of lines on top of each other?

Old Post 06-29-02 20:52 #
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Doom II Guy
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It does the same thing with me too.

Old Post 06-29-02 21:19 #
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Lüt
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It's because ZDoom maps use the Hexen level format. WinTex doesn't support that format so it doesn't know how to read those maps.

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Old Post 06-29-02 21:48 #
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boris
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Of course does WinTex support Hexen. That's what the "Hexen" button is for.

Old Post 06-29-02 23:44 #
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Lüt
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Tarin said:
That's what the "Hexen" button is for.
Yes but it doesn't support them under "Doom" mode so you can't really do anything with the WAD but look at it's maps.

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Old Post 06-30-02 01:11 #
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boris
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Um.. I think you can use a doom2.wad that is converted to Hexen format for the Hexen mode.

Old Post 06-30-02 01:51 #
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Lüt
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Tarin said:
Um.. I think you can use a doom2.wad that is converted to Hexen format for the Hexen mode.
Heh, well, of course, but that requires quite a bit of converting, plus the texture palettes don't match.

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Old Post 06-30-02 06:23 #
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BlackFish
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I played hexen using zdoom and the colors were fucked up. The two headed thingy was a pain-elemental and the sewer dude was a spiderdemon. It's going to need a big ass conversion to fix these probs.

Old Post 06-30-02 06:51 #
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Liam
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RailGunner said:
I played hexen using zdoom and the colors were fucked up. The two headed thingy was a pain-elemental and the sewer dude was a spiderdemon. It's going to need a big ass conversion to fix these probs.


ROFL

A big ass conversion indeed.

Old Post 06-30-02 06:54 #
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deadnail
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Railgunner you fail to use the newest ZDoom, and even on top of that, you're using iwads like pwads. Crimony, I don't want to be around here in my Addidas when there's so much bullshit on the floor.

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Old Post 06-30-02 07:41 #
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boris
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Lüt said:
Heh, well, of course, but that requires quite a bit of converting, plus the texture palettes don't match.


Wrong. Take doom2.wad, take zwadconv.exe, use zwadconv.exe on doom2.wad and tadaaaa, you got a perfectly fine doom2.wad with levels in Hexen format.

Old Post 06-30-02 12:54 #
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Biffy
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RailGunner said:
I played hexen using zdoom and the colors were fucked up. The two headed thingy was a pain-elemental and the sewer dude was a spiderdemon. It's going to need a big ass conversion to fix these probs.


I think Hexen support in zdoom is not quite finished, but you must have made the mistake deadnail talks about. Use zdoom -iwad hexen.wad and it should be OK. Use the latest beta on zdoom.notgod.com/ftp.

Old Post 06-30-02 16:52 #
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mmnpsrsoskl
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Tarin said:


Wrong. Take doom2.wad, take zwadconv.exe, use zwadconv.exe on doom2.wad and tadaaaa, you got a perfectly fine doom2.wad with levels in Hexen format.


Wrong. It is not perfectly fine. It is Hexened fine.

Heh. Joking around.

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Old Post 07-04-02 11:16 #
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hypr
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also i think its for editing protection the program has to mess up the map for you so you wont be able to edit it its like some older maps have a "lock " on them so people cant fool around with the maps

Old Post 07-04-02 23:04 #
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oblivion
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hypr said:
also i think its for editing protection the program has to mess up the map for you so you wont be able to edit it its like some older maps have a "lock " on them so people cant fool around with the maps


ive never seen anything like that.

i have seen wintex and xwe screw up at displaying maps, but whenever i load into deepsea or deth, they display fine

Old Post 07-04-02 23:56 #
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BlackFish
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that's true

Old Post 07-06-02 05:31 #
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