Ouchface
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > How come i cant see my new custom floor/ceiling textures???
 
Author
All times are GMT. The time now is 00:18. Post New Thread    Post A Reply
Ezxariarch
Member


Posts: 450
Registered: 04-01


ok, i make a bunch or Walls and flat texture for my new waeds....When i go and make a new level, I get all the Walls loaded in correctly, but not the floors.
WUTS UP WITH DAT?!


If any one can help me it would be grately appreciated!!!

Old Post 07-17-01 21:45 #
Ezxariarch is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Katgut
Post Out Of Order


Posts: 673
Registered: 05-01


Most editors are still under the assumption that PWADs can't do flats.

Two options: (1) use DeePsea; (2) merge the flats into the IWAD.

Old Post 07-18-01 00:47 #
Katgut is offline Profile || Blog || Email || Search || Add Buddy IP || Edit/Delete || Quote
deathz0r
Bitch fuckin' stole me chaingun!


Posts: 3612
Registered: 01-01


or (3) use wadauthor. it can load flats from pwads.

Old Post 07-18-01 01:00 #
deathz0r is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT


Posts: 6381
Registered: 12-00


Have you put F_START and F_END or FF_START and FF_END markers either side of your flats?

These markers are required for most editors and source ports to use your flats properly.

eg your PWAD directory should read something like

F_START
MYFLAT01
MYFLAT02
MYFLAT03
MYFLAT04
F_END

or

FF_START
MYFLAT01
MYFLAT02
MYFLAT03
MYFLAT04
FF_END

Old Post 07-18-01 01:29 #
Enjay is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Ezxariarch
Member


Posts: 450
Registered: 04-01


I used wad author for a time trying to make a deep water effect for Doom Legacy by putting a negative tag for a sector, ubt it didnt do anythin so i deleted it. I tought WinDEU was easier to use(my primary level editor) buecause of the ability for u to switch layers (things,sectors, verticies, lines..etc..). Well thanx for the advice i'm going to put the F_start and F_Stop thing in and see if that helpz. (i had to change the floors through Wintex...wut a time that took)

Old Post 07-18-01 12:29 #
Ezxariarch is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 00:18. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing > How come i cant see my new custom floor/ceiling textures???

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.