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Thread Thread Starter Replies Views Last Post Reverse Sort Order
HELP How do I make monsters teleport into an area when I walk in? TraceOfSpades 4 273
DUMB Problem with Nazis in ZDoom (Brutal Doom Only) TraceOfSpades 9 229
HELP Easy way to ignore monsters for final count? tomatoKetchup 28 511
HELP Help with some tricks 19Wraith 7 245
DUMB Linedef action 249 (doom format) tomatoKetchup 4 245
HELP Zandronum A_BLAST Equivalent? Jaxxoon R 2 129
HELP Help with sky textures TraceOfSpades 6 152
DUMB transfer skies in vanilla 40oz 11 464
DUMB Boom Question.[Solved] Du Mhan Yhu 2 143
DUMB Monster tags and decorate in doombuilder. Dreamphaser 5 212
DUMB Stairs. [Solved] Du Mhan Yhu 2 163
DUMB Dumb question: Why are my doors screwed up LarBob 5 191
  Moved: DOOMEdit Resources cyber_slunk - -
DUMB Freeing up sound effects 40oz 3 184
QUESTION Map title(doom 2) godzillarandomnumber 9 341
WEIRD Doom math 40oz 14 461
DUMB All palette values which are "significant" codeside? ETTiNGRiNDER 12 371
HELP Starting a map unarmed (GZDoom) TraceOfSpades 2 239
DUMB Stuff for new sticky? Linguica 9 487
DUMB Doom 1 or Doom 2? Playing With Fire 25 750
OLD Problem running Heth (Dosbox) Vegeta 1 342
DUMB How to disappear monsters Zed 5 251
QUESTION [Decided] Synth heavy 90s style MIDI, need help deciding between 3 Glaice 0 155
DUMB Any possibility of changing the player's class each level? MetroidJunkie 2 153
HELLO thingcount utility Quasar 5 299
DUMB Shiruken decorate help wacked666 2 157
DUMB What are some useful graphic editing tools? Breezeep 3 185
HELP Linking a ceiling to a floor in DB2, ZDoom. TraceOfSpades 21 334
DUMB Blank-TX: Useful placeholders for map development (now on /idgames) scifista42 23 794
DUMB Layout first and detail later - is it a good idea? Breezeep 8 507
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