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Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing

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ClosedQuestion: Changing E1 end message background Lutz 7 339
ClosedAdding new episodes to the menu Vegeta 2 305
ClosedEdge doors Lobo 3 310
ClosedA problem with Deepsea Vegeta 2 305
ClosedNew HighRes ZDOOM XTHEATER level and DeePsea support deep 3 340
ClosedSlopes... Espi 10 372
ClosedHow long is a duration unit actually last in DeHackEd Ezxariarch 1 308
ClosedAdding New Sprites DaImp 1 322
ClosedFor those who use WadAuthor loser 17 548
ClosedEDGE extrafloors Zro 9 521
Closedopengl bmp dillema Doom-Child 0 368
ClosedDOOM 3 Partial conversion... Vegeta 0 279
ClosedTeleporters and Windows DooMBoy 7 353
ClosedBSP and ZDooM maps loser 3 420
ClosedFraggle Script esselfortium 11 550
ClosedDuke Nukem 3D 'Build' style editor Dave_B 13 547
ClosedDeep level creator help KingKill33 3 347
ClosedDETH made level help KingKill33 6 284
ClosedHellmaker 1.2 esselfortium 0 449
Closed.wcf for EDGE 1.27? Astewart41 2 358
ClosedSo from what I've gathered, ZDoom deep water cannot splash ChaosOverlord 16 721
ClosedOne more quick question Nigel ChaosOverlord 3 329
ClosedCan i add a Spark trail to Any projectile i want with Zdoom? Ezxariarch 2 341
ClosedPlaying zdoom maps on Jdoom Darkstalker 9 357
Closedso like, yeah, special effects and shit Tobester 15 421
ClosedWhere can I find wintex 4.7? esco 1 396
ClosedMaking slopes pattoni 4 343
ClosedHelp with Wad Author mmnpsrsoskl 2 353
Closeddoes anyone know if has been a windows version of dehacked released yet? Lizardcommando 0 312
ClosedHelp with deth level editor KingKill33 4 343
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