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Thread Thread Starter Reverse Sort Order Replies Views Last Post
DUMB XWE woes CyRaptor 2 337
DUMB Getting usable results out of DoomBuilder's linedef curve Cynical 6 224
HELP Detailing the ceiling over a lift in Boom comp? Cynical 6 400
DUMB Vile jump height in units? Cynical 9 534
DUMB Dark lighting and Spectres- any accepted standards? Cynical 2 392
DUMB [Boom]Fire flicker synchronized across consecutive sectors? Cynical 3 250
DUMB dehacked docs? cycloid 9 397
DUMB DEH/BEX : sounds that play "everywhere" and other code pointers cycloid 0 373
DUMB weapon sprite help wanted cycloid 0 339
DUMB 256x256 textures? cycloid 20 1021
DUMB light levels cycloid 18 899
DUMB Looking For Half Life / Industrial Textures cycloid 4 385
DUMB quick sky patch question cycloid 7 472
DUMB doom = 10 map competition idea cycloid 12 535
DUMB trying not to wake monsters cycloid 18 539
DUMB boom teleport linedefs cycloid 4 316
DUMB using new textures (for the 1000th time, probably) cycloid 11 459
DUMB what lines can a monster activate? cycloid 8 692
DUMB corrupt pwad? tex numforname not found cycloid 3 428
DUMB better tex pallette remapping? cycloid 5 363
QUESTION deh vs bex? cycloid 14 525
ON TOPIC any megawad anti cut and paste tips cycloid 11 497
DUMB Closedfun with transfer-heights (boom compatible) cycloid 14 626
DUMB one door, two switches, either opens it cycloid 4 367
OLD vanilla doom2 full horizon sky trick? cycloid 5 470
TECHIE ammo placement without stacks of the stuff? cycloid 5 436
DUMB Closedinfighting and dehacked cycloid 6 793
DUMB instant ceiling? cycloid 8 477
DUMB 2 switches, switch both to open door, vanilla doom2 cycloid 9 522
DUMB stopping hitscan monsters infighting? cycloid 11 699
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