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Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing
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Thread Thread Starter Reverse Sort Order Replies Views Last Post
QUESTION Doom Builder D'Sparil 2 499
HELP Breakable glass trouble Cyrez 17 1545
DUMB Fake celing Cyrez 11 557
QUESTION Please help a moron :/ Cyrez 8 529
DUMB Decorate lump Cyrez 3 379
HELP A little pollyobject help please Cyrez 4 355
QUESTION Teleport_NewMap (map, pos) question? Cyrez 13 618
QUESTION ACC latest and wadauthor Cyrez 3 344
Thing Question? Cyrez 23 577
QUESTION help with hudmessage for zdoom Cyrez 15 824
ATTN posable new? trick Cyrez 5 364
DUMB dumb editing question :/ Cyrez 1 346
NEWS Doom Resource Index Cyrez 9 587
HELP n00b trigger question CyRaptor 4 339
HELP Map Editor for OSX? CyRaptor 4 857
DUMB XWE woes CyRaptor 2 339
HELP I feel like a moron for not knowing this, but... CyRaptor 14 611
DUMB Getting usable results out of DoomBuilder's linedef curve Cynical 6 243
HELP Detailing the ceiling over a lift in Boom comp? Cynical 6 420
DUMB Vile jump height in units? Cynical 9 550
DUMB Dark lighting and Spectres- any accepted standards? Cynical 2 396
DUMB [Boom]Fire flicker synchronized across consecutive sectors? Cynical 3 255
DUMB lift raise wait lower cycloid 5 433
DUMB stopping hitscan monsters infighting? cycloid 11 739
TECHIE ammo placement without stacks of the stuff? cycloid 5 450
DUMB bex: how to create a new monster missile attack? cycloid 15 543
OLD vanilla doom2 full horizon sky trick? cycloid 5 473
DUMB one door, two switches, either opens it cycloid 4 373
DUMB Closedfun with transfer-heights (boom compatible) cycloid 14 647
DUMB Closedinfighting and dehacked cycloid 6 830
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