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Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing
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Thread Thread Starter Replies Views Reverse Sort Order Last Post
QUESTION Readily UDMF Converted Vanilla Maps with Linedefs Properly Set Kontra Kommando 1 350
DOOM A little idea for creating post battle scenarios in Zdoom Vegeta 3 350
DUMB How to make linedef that don't is visual for a trap? Swec 5 350
QUESTION How do I use other midi files? General Rainbow Bacon 1 350
DUMB Unwanted Sky Wall Clonehunter 5 350
HELP Request: Original ROTT Skies StoneFrog 0 350
TECHIE Vanilla Linedef Type Proximity ][ Limits? Hellbent 4 350
DUMB Custom Weapon Speed Help Alphawolf 3 350
HELP Frustrating problem adding my graphic phobosdeimos1 2 350
DUMB SWANTBLS crash Jimmy 3 350
HELP Need tips from experienced mappers! j_dickerson09 3 350
HELP dm2conv help ASD 2 350
HELP DECORATE question JohannHarding 4 350
WTF GZDoom builder problem nambona890 2 350
HELP Teleporting Using Scripts fiend-o-hell 8 350
HELP Glowing sector question Checkmate 2 350
QUESTION spawn projectile? maybe a bug ChrisC 0 350
DUMB Pallets Oh No Its Kyle 3 350
HELP gah SirBardCat 5 350
HELP A little help here DooMBoy 6 350
DUMB Scaling outside the wad Kinkyfriend 2 350
DUMB need help getting monsters to teleport in Apocalypse 1 350
HELP My slopes need professional help Archaeo 3 349
DUMB Infighting Question Grimm 1 349
DUMB Specific Codepointer question rf` 5 349
DUMB Doom1 modifications psyren 4 349
HELP Teleporting Question! Lutrov71 4 349
DUMB monster teleport/"splitting" the sector concept renagade 6 349
HELP Using deh file andrew316 5 349
QUESTION Blury Screen Y2theJ 3 349
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