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Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom Editing
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Thread Thread Starter Replies Views Reverse Sort Order Last Post
QUESTION Walls in SLADE 3 Guyofdoom42 4 334
FUNDERFUL More script help Godsdoomer 6 334
HELLO Probs with GLBsp Ozymandias81 4 334
QUESTION DB1 - Door Problems zepolleon 8 334
MOAN Something about decorate that confused me phobosdeimos1 4 334
HELP TWO Transfer Heights in an sector? BadCompany 4 334
HELP ACS Conditions Renegade158 5 334
HELP On to the tricky stuff... sinyx 0 333
QUESTION Fraggle Script Doomer34 3 333
HELLO placing new ddf based things in maps jute 3 333
DUMB Wintex... where the hell is it? beezee88 2 333
HELP [SOLVED] Visual mode in Doombuilder on underground map SavageCorona 2 333
HELP 202 - Door generic taking too long to close Chris Hansen 4 333
DUMB Help with mapping (Suggestions and criticisms wanted) XenoNemisis 3 333
HELP Doom builder 64EX xxbio Warfare11 3 333
HELP .png/32 bit textures in doombuilder? benclark 2 333
HELP Should I always use WR Teleport lines in dummy sectors w/ 1 monster? peach freak 5 333
DUMB flying and flying Epyo 6 333
QUESTION Help me on Doom Builder. PLEASE. PanDaemonAeon 3 333
DUMB how to remove a linedef's texture? Christoph 5 333
DUMB decals & portals Frederick the Great 3 333
HELP Question about texture extraction mac53 2 333
DUMB Changing Map Format from ZDoom(Doom in Doom) to ZDoom(Doom in Hexen) Kyka 2 333
QUESTION An actual inventory screen + MM rambling ArmouredBlood 0 333
DUMB Newb script question NaturalTvventy 2 333
RANT How do I change the text interludes? Y'know the ones at level 6-7, 11-12 and the end? jukenukem4d 2 333
DUMB give TID to morphed player? gggmork 0 333
DUMB Special gibbing Bashe 2 333
DUMB List of colormaps/pallets Xtife 1 333
QUESTION machinegunner nest in EDGE Lizardcommando 1 333
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