Megalyth
Squeedilyspooch

Posts: 539
Registered: 05-00 |
Archvile46 said:
Hunted was great, nothing like it had been seen before, nice and innovative.
No, there have never been any annoying single-textured maze maps before. :)
My most hated levels would be:
UDoom - e3m7, Limbo, a confusing, bland, single-textured level with nearly no safe ground to walk on and the random demon or spectre plodding towards you through a lake of blood.
Doom II - map30, Icon of Sin, probably the dumbest boss level in the history of games. The boss itself was cool though.
Evilution - I can't think of any levels off the top of my head that I didn't like here, Evilution was very well made in my opinion.
Plutonia - Basically the whole episode. Level design was usually good, if a little repetetive, but the monster counts were just too much to be any fun at all. I like a good challenge, but damn, it's like playing a DM game against 50 clones of Thresh. You can't even stand up.
Master Levels - All of them except the one with the citadel in a sea of blood (can't think of the name, and I don't have them anymore).
Doom 64 - map...32(?), Hectic, two words: fucking impossible. Pretty pointless as well, you can just get the cheats with the code.
I know that was more than 3 maps, but there are more than 3 Doom games.
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