Shaviro Posted March 23, 2003 ZarcyB said:But the pistol is rubbish! not at all! I think it is in 2002ADO you have to use it for a long time and I absolutely loved it! 0 Share this post Link to post
Shaviro Posted March 23, 2003 deathz0r said:No way, the BFG is more useless than the pistol. I find it pretty useful in a crowded room! ;) 0 Share this post Link to post
deathz0r Posted March 23, 2003 Lüt said:Compromise on E1M3? Hmm, if it is in a secret, then I'll agree with that decision, but I don't really think a shotgun is suited for E1M3. 0 Share this post Link to post
Shaviro Posted March 23, 2003 deathz0r said:Hmm, if it is in a secret, then I'll agree with that decision, but I don't really think a shotgun is suited for E1M3. hmm. How about placing it at the very end of E1M3 then? 0 Share this post Link to post
deathz0r Posted March 23, 2003 Shaviro said:I find it pretty useful in a crowded room! ;) How? I shoot it and it never hits anyone at all. 0 Share this post Link to post
zark Posted March 23, 2003 deathz0r said:Hmm, if it is in a secret, then I'll agree with that decision, but I don't really think a shotgun is suited for E1M3. Care to elaborate? 0 Share this post Link to post
deathz0r Posted March 23, 2003 Shaviro said:hmm. How about placing it at the very end of E1M3 then? Hey, that's a pretty good idea! Inside or outside the exit room though? 0 Share this post Link to post
deathz0r Posted March 23, 2003 ZarcyB said:Care to elaborate? Well, I've finished E1M3 with only using a pistol and the chainsaw. I don't think it would be that hard. I mean, I did do it on I'm Too Young To Die. 0 Share this post Link to post
Lüt Posted March 23, 2003 deathz0r said:Hmm, if it is in a secret, then I'll agree with that decision, but I don't really think a shotgun is suited for E1M3. Agreed. On the subject of items though, the rotation of the green armor pedestal is both alluring and bewitching at the same time. The motion is very trancelike and provides a strong distration from actually picking up the armor, making it quite a dangerous item to go after. 0 Share this post Link to post
Shaviro Posted March 23, 2003 deathz0r said:Hey, that's a pretty good idea! Inside or outside the exit room though? Outside for sure! 0 Share this post Link to post
Shaviro Posted March 23, 2003 Lüt said:Agreed. On the subject of items though, the rotation of the green armor pedestal is both alluring and bewitching at the same time. The motion is very trancelike and provides a strong distration from actually picking up the armor, making it quite a dangerous item to go after. I love the rotating pedestral! Made me forget about the shotgun guys! :) 0 Share this post Link to post
deathz0r Posted March 23, 2003 Lüt said:Agreed. On the subject of items though, the rotation of the green armor pedestal is both alluring and bewitching at the same time. The motion is very trancelike and provides a strong distration from actually picking up the armor, making it quite a dangerous item to go after. It blinded me for a few minutes when I first saw it while I was playing E1M2 at 3:15am. 0 Share this post Link to post
deathz0r Posted March 23, 2003 Getting back to E1M1 though, wouldn't you think that it's the perfect setup for something really bad to happen? Like I dunno, an evil invasion or something? 0 Share this post Link to post
Shaviro Posted March 23, 2003 deathz0r said:Getting back to E1M1 though, wouldn't you think that it's the perfect setup for something really bad to happen? Like I dunno, an evil invasion or something? Yeah! I think the story is a great introduction too! You start out JUST after the story! :) 0 Share this post Link to post
deathz0r Posted March 23, 2003 Shaviro said:Yeah! I think the story is a great introduction too! You start out JUST after the story! :) I was too lazy to read the README when I first played it. Go figure. 0 Share this post Link to post
Lüt Posted March 23, 2003 Shaviro said:Yeah! I think the story is a great introduction too! You start out JUST after the story! :) Yeah really, the synchronization between the story in the manual and the actual start of the game is dumbfoundingly stupendous. 0 Share this post Link to post
Shaviro Posted March 23, 2003 Lüt said:Yeah really, the synchronization between the story in the manual and the actual start of the game is dumbfoundingly stupendous. and then people say the game has no story! bah them! 0 Share this post Link to post
sirjuddington Posted March 23, 2003 Shaviro said:I love the rotating pedestral! Made me forget about the shotgun guys! :) Yeah same here. It's like 'phew, I managed to take my eyes away from that rotating texture of death', then BANG, hit in the back by a shotgunner, totally unexpectedly. 0 Share this post Link to post
Lüt Posted March 23, 2003 Lüt said:Yeah really, the synchronization between the story in the manual and the actual start of the game is dumbfoundingly stupendous. Come to think of it, it even hints at the enemies to come! Is that staggering or what? 0 Share this post Link to post
deathz0r Posted March 23, 2003 Shaviro said:and then people say the game has no story! bah them! What do you mean it had no story? The maps themselves tell a story of survival. 0 Share this post Link to post
Shaviro Posted March 23, 2003 SlayeR said:Yeah same here. It's like 'phew, I managed to take my eyes away from that rotating texture of death', then BANG, hit in the back by a shotgunner, totally unexpectedly. Same thing with the big computer room a little later in the game! 0 Share this post Link to post
Shaviro Posted March 23, 2003 deathz0r said:What do you mean it had no story? The maps themselves tell a story of survival. Don't ask me, ask the morons who claim Doom is a storyless game! 0 Share this post Link to post
Lüt Posted March 23, 2003 deathz0r said:What do you mean it had no story? The maps themselves tell a story of survival. And the player is the author! Quite a stupendous concept if you ask me. 0 Share this post Link to post
deathz0r Posted March 23, 2003 Lüt said:And the player is the author! Quite a stupendous concept if you ask me. Yeah, it's like those Choose your own Adventure books. 0 Share this post Link to post
Shaviro Posted March 23, 2003 Lüt said:And the player is the author! Quite a stupendous concept if you ask me. What does stupendous mean? anyways. The fact that the player character remains nameless means great imersion in my book! 0 Share this post Link to post
Lüt Posted March 23, 2003 I also think the fact that the first computer room is built like a smileyface is both humorous and formidable at the same time. 0 Share this post Link to post
deathz0r Posted March 23, 2003 Shaviro said:What does stupendous mean? anyways. The fact that the player character remains nameless means great imersion in my book! Now you can name him, thanks to the powers of source ports! 0 Share this post Link to post
deathz0r Posted March 23, 2003 Lüt said:I also think the fact that the first computer room is built like a smileyface is both humorous and formidable at the same time. If you look at it hard enough, it looks somewhat like a "=]". 0 Share this post Link to post
Shaviro Posted March 23, 2003 Lüt said:I also think the fact that the first computer room is built like a smileyface is both humorous and formidable at the same time. hahaha never thought of that before! How incredibly awesome! :D 0 Share this post Link to post
Lüt Posted March 23, 2003 Lüt said:I also think the fact that the first computer room is built like a smileyface is both humorous and formidable at the same time. I must apologize, I'm getting ahead of myself... what does everybody think of the door leading to this room? Personally, I don't think they could have chosen a better way to introduce such doors. 0 Share this post Link to post