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Sephiroth
O o
/Ż_________________________
| IMMA FIRIN' MAH LAZOR!!!
\_ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ


Posts: 3858
Registered: 12-00


do any of u have a doom cardboard cut out. I have seen many of them before, and there is a doom64 one still at my work, might steal it next time cause it is in the back store room. I also expect to see ones for doom3. I got a quake and mortal combat one. I have looked for one in a few places but i have had no luck. Also what about a doom arcade machien. I have only seen 4, and one was a virtual reality type game. then 2 of them were doom1 with only 3 episodes and a beta feature! u had lives and they were in the same positon as the beta. u played until u died 3 times, or lost all ur lives if u picked up another soul sphere. The last one was doom2 but there was no extra lives u only had 3 unless u died.

Old Post 06-18-01 21:08 #
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fraggle
Filled with the code of Doom


Posts: 7289
Registered: 07-00


sounds interesting. steal the thing and put up some photos :P

Old Post 06-18-01 21:40 #
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MORBIDTWATT
Banned


Posts: 176
Registered: 06-01


people still use 56k modems wow :) thats pretty neat :)
hehe dark ages

Old Post 06-18-01 21:41 #
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MORBIDTWATT
Banned


Posts: 176
Registered: 06-01


where did he go? the post before mine :-( ohh well

Old Post 06-18-01 21:42 #
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CacodemonLeader
Powerslave Fanatic


Posts: 367
Registered: 06-01


Sephiroth, what difficulty are the DOOM Arcade machines set on?

Old Post 06-18-01 21:45 #
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Dark Fox
No one <3's me enough


Posts: 628
Registered: 07-00


God damnit! What happened to my quote post?? >=)

Old Post 06-18-01 23:17 #
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Sephiroth
O o
/Ż_________________________
| IMMA FIRIN' MAH LAZOR!!!
\_ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ


Posts: 3858
Registered: 12-00


I belive they were set at hurt me plenty, they are kind of difficult to play because of the controls on an arcade game. i have not seen a doom arcade game in a wile but i have not been to an arcade in a wile too.

Old Post 06-19-01 02:32 #
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Peter Heinemann
Marathon Man


Posts: 536
Registered: 05-00


I am working on card models of Doom since some months (have begun one and a half year ago and then stopped work). I talked about it from time to time.

In the moment, I am working on the Cyberdemon´s head.
Well, I have wasted a lot of time with CAD software, my idea was to sculpt the Cyberdemon in a modelling software and then to import the .dxf in a cardmodelling software (those really exist), but then I noticed, that these complex models have to be constructed in the traditional way. Card modelling software promises to generate 2D sheets from 3D models.

I also saw the Quake card model, but - yikes - it was very simple. I am not sure how far I should go with the details of the model and if even someone will built this models since it will take time and need some skills.

But from this point I definitely will not stop the construction, so you will get a model of the Cyb in the next months :)

And then I will pick up the long planned (and also begun-then interrupted) weapons manufacture.


(BTW: I once downloaded a Quake 2 BFG of another author from a german Quake and stuff site, which is not online anymore. Just tell me and I sent this file to you. It is black and white, so you will have to paint it after building).


Update: Of course I will make the whole Cyb, not only the head.

Old Post 06-20-01 04:31 #
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destx
OMFG


Posts: 650
Registered: 04-01


Sounds retarded

Old Post 06-20-01 05:07 #
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DaJuice
Da Juice is Loose aboot da Hoose!


Posts: 754
Registered: 05-01


Sorry to sound stupid, but what is all this card business? Can someone explain it to me?
I was also planning to create and model and texture a cyberdemon in 3dmax. Right now I don't have the time though, got another project going.

Old Post 06-20-01 07:34 #
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Peter Heinemann
Marathon Man


Posts: 536
Registered: 05-00


Well, you cut out printed parts out of a sheet of cardboard and fold or roll andthen glue them together.
There are simple models out there for pre-school kids and also models for hardcore builders with up to 20.000 parts (mostly ship models).

I just tried to sculpt the Cyberdemon in a 3D-app (Meshworks) and then I imported it into a "cardmodel generator" (such apps that are made for making card models automatically), but that does not work. The result is, that - for example - one of the horns of the Cyb would need about 600 foldings, and I guess no card model maker would be that patient.

So I switched over to the traditional way in model constructing: Building the inner construction and then forming and patching the hull.

Old Post 06-20-01 17:20 #
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DaJuice
Da Juice is Loose aboot da Hoose!


Posts: 754
Registered: 05-01


Cool, that's pretty insane.

Old Post 06-20-01 19:29 #
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