Enjay
ASK ME ABOUT FOOTBALL / STEAM / DEAD CELEBRITIES / THE BLAIR WITCH PROJECT

Posts: 5595
Registered: 12-00 |
The biggest problem I had with SS was the often repeated, unimaginative scenario that went something like this:
"Right, I'm standing in an open arena with a locked door at the far side. Ok, so all I have to do is kill wave after wave of spawning enemies until the pre-ordained sequence is complete and then the door will open".
Come on. That was just boring, unimaginative, required little skill, no problem solving, no exploration and wasn't even particularly interesting to look at. The only thing that was varied was the order the spawning enemies came in, and the fact these tedious sequences got longer the nearer you got to the end of the game.
Arcade-like gameplay - I guess so, but the way it was done was like "Space Invaders". I got bored with that one many years ago.
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