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Ebon
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Posts: 233
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Which is the best of DOOM 2? Try to be objective.

I think it's MAP10: Refuelling Base (Sandy Petersen). Playing it for scratch, you get the best ballance ever. Monsters everywhere, but everywhere for you to hide, because the place is completely circular. And if you end up with the Cyber at the bad time, you're in deep shit, because he's devious. Even with both the BFG and invuln I was having trouble! Great level.

I hardly think I'll ever see a homebuilt level so non-linear like this (except perhaps '94s and '95s and others.)

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Old Post 08-23-05 23:36 #
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EarthQuake
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I would also go with refueling base because it was one of the original Doom maps and doesn't suck ass. Heh.

Old Post 08-24-05 00:07 #
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Nmn
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I'd say Map 15: Industrial Area.

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Old Post 08-24-05 00:15 #
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myk
volveré y seré millones


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Ebon said:
MAP10: Refuelling Base (Sandy Petersen).
Tom Hall. Except the item placement and such.

Old Post 08-24-05 00:17 #
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Doom Marine
took his ball and went home


Posts: 1656
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I'll have to go with Map11: 'O' of Destruction.

Somewhat non-orthogonal architecture, a very interweaving layout, generous ammo and health, fun secrets, I like it.

Old Post 08-24-05 04:17 #
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Vader
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Map17: Tenements!
Cooperative was pure fun, because of the extra Cyberdemon.

Old Post 08-24-05 11:36 #
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Stealthy Ivan
DM 4 life


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I have a tie between map13 and map29! I have always liked them both.

Old Post 08-24-05 15:29 #
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Grazza
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Posts: 12446
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I'll go for map19, The Citadel. Constant action, convincing architecture, plenty of surprises and highly non-linear. There's also scope for a few tricks.

Plenty of other faves too, such as map09, map14 and map29.

Old Post 08-24-05 16:56 #
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Fredrik


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I'll arbitrarily go for map05 today.

But I like most of them. Except 13, 16, 19, 21, 22, 25, 31 and 32.

Old Post 08-24-05 17:12 #
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maxspeed
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MAP29, nothing else comes close!

Old Post 08-24-05 17:34 #
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Kristian Ronge
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Posts: 1977
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Nothing beats map 7, great in single play, as well as the best DM map in Doom 2.

Old Post 08-24-05 19:18 #
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Xanthier
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Nmn said:
I'd say Map 15: Industrial Area.


One of my favorites, along with The Living End and crap, I'll think of the name later.

Old Post 08-24-05 21:00 #
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TheDarkArchon
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Industrial Zone, The Spirit World, The Living End, The Icon Of Sin, The Pit, Refueling Base.

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Old Post 08-24-05 22:44 #
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Ebon
Banned


Posts: 233
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myk said:
Tom Hall. Except the item placement and such.

What, didn't he quit id Software before DOOM 1 was released? or is this converted from an older DOOM 1 series? (MAYBE YEAH, CUZ I REMEMBER-OR NOT-THAT THIS WAS WITHIN A DOOM 1 ALPHA...) Sorry I haven't looked in his site, for time constraits. Thanks anyway.

THE CITADEL--another strangie. Almost all textures are from DOOM 1, as well as many monsters. This could easily be a map converted from DOOM 1 and it looks kinda ugly. But I don't hate it...

Old Post 08-25-05 22:34 #
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Tetzlaff
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Tenements (map17) and The Chasm (map24) have always been two of my top favourite levels. The first has a good sense of place and is nicely interconnected, and the later just has cool athmosphere and is weird in an unsettling way.

Industrial Zone (map15) is also pretty cool because of the scale and the ammount of non-linearity.

Last edited by Tetzlaff on 08-26-05 at 09:37

Old Post 08-26-05 06:37 #
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wallis
Green Marine


Posts: 109
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Omg.....you can tell i am such a freakin' n00b....map 30...just jkin, ummmmmm map 07 always made me happy, especially the arachnatron bit, i turned off the music and all i got was....bang bang *gurble..dead* over and over and over and over

Old Post 08-26-05 09:53 #
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KwadDamyj
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I'd have to say the city levels, Map30, and some aspects of Monster Condo (if they had gotten rid of those out-of-place techbits, it would have been atmospheric as heck).

Old Post 08-26-05 20:32 #
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DooMer87
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Underhalls-map 02. It always captivated me how the chainsaw in the first levle would be immediately be put into use into someone's back. I also appreciated the technique, you know. The way you had to get the key to flip the switch to get access to that other part of the level, wait thats in all doom levels.

Old Post 08-26-05 21:38 #
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Foxpup
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MAP07, simple but effective
MAP10, non-linear structure
MAP20, slightly more original use of the DooM 1 bosses
MAP29, all-round brilliant level
MAP30, best boss ever created

Old Post 09-03-05 05:12 #
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Lutrov71
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MAP11, because it looks wonderful.

Old Post 09-03-05 05:28 #
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zap610
JETSONZ KREW 4LYF


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I like Monster Condo, theres just something about it I like.

Old Post 09-03-05 06:07 #
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Dr. Zin
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Map 15: Industrial Area

Map 28: The Spirit World


I was overpowered by the atmosphere of the latter the first time i played it.

Old Post 09-03-05 06:11 #
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Mindless Rambler
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MAP 13 & 15, urban combat is the way to go

Old Post 09-03-05 06:12 #
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Nikanoru
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I like the Underhalls. Idunno, it sort of feels....relaxing. Probably the music, paired with nostalgia.

Old Post 09-03-05 12:31 #
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Lutrov71
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zap610 said:
I like Monster Condo, theres just something about it I like.

It has good atmosphere.

Old Post 09-03-05 13:21 #
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Ismaele
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Uhm... in my opinion, the best levels of "Doom 2" are "Refueling Base" (because of its gloomy atmosphere!) and "O of Destruction" (because of its different architecture!)... I like also "Gotcha!", but just because I've always liked the weird but fun challenge between the CyberDemon and the Spider MasterMind. ;)

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Old Post 09-03-05 22:22 #
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zap610
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I think the factory has great atmosphere.

Old Post 09-03-05 22:50 #
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Epyo
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MAP14: The Inmost Dens is the greatest doom level of all time.

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Old Post 09-04-05 00:32 #
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doom2day
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Map 28 is awsome. It was always a good challenge from a pistol start because you just can't run by the pain elementals. It is either that or level 7, which was really, really fun. I find it easy to run around the outside ring shooting at the manubuses with the super-shotgun.
I always had fun outrunning the barrels in map23.

Old Post 09-08-05 00:16 #
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DooMBoy
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O of Destruction/Circle of Death for me. I like how it looks and how it plays, it's a very well put together map.

Old Post 09-08-05 00:21 #
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