Doom Comic
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > T4M1
Pages (2): « 1 [2]  
Author
All times are GMT. The time now is 23:57. Post New Thread    Post A Reply
xit-vono
Member


Posts: 530
Registered: 06-01


AdamW: about pa26, I'm guessing your strategy is to kill the imps by getting them to fight cacos, right? I tried that, and the chainers got me, but I guess you could be able to do that. How about pa02? Are you up to the challenge there?

Old Post 10-26-01 19:20 #
xit-vono is offline Profile || Blog || Email || Search || Add Buddy IP || Edit/Delete || Quote
mr8
Junior Member


Posts: 178
Registered: 10-01


Yes, I did it !
Pffoufff !
E4M1 UV 100% in 4:53
(using weapons of course ! I'm not mad enough to dare the Tyson mode, it's madness !!! =D)
I'm not a really good player but now, I know it's possible !

Old Post 10-27-01 10:47 #
mr8 is offline Profile || Blog || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
AdamW
Junior Member


Posts: 179
Registered: 09-00



AdamW: about pa26, I'm guessing your strategy is to kill the imps by getting them to fight cacos, right? I tried that, and the chainers got me, but I guess you could be able to do that. How about pa02? Are you up to the challenge there?


Kinda. Method at the start is to get the cacos fighting the imps then stand behind the cacos, you're safe from pretty much everything there, and it's a bonus if the chaingunners do see you and launch an attack, cos you can get the cacos fighting them too. Only problem is when a caco kills its imp and turns back to you, you have to be careful dodging it until another imp hits it. I have actually got to the imps' key, once, and that's the hardest part of the run, so it's possible. (After that the really annoying part is the baron/key bit, which you have very little control over.) You don't need all the imps dead, theoretically you don't need *any* of them dead, but realistically you need four or five down to have a chance at the key.

As for PA02, ooooh. It's definitely possible, but incredibly, incredibly hard. There's not really any slow way to do it, just too many shotgunners and not enough health, so it's basically a P1M3-style level, run as fast as possible and rely on luck. You basically need an absolutely huge dollop of luck at the start: you need to get the first key and get back to the key bars with at least 75/200, which is technically possible but almost never happens..then you need a lot of luck and a lot of precision at the end. It's way, way harder than any other pacifist i've done, but it *is* possible, and if I had a couple of months and nothing else to do i'd probably make it. Heh.

Old Post 10-27-01 14:40 #
AdamW is offline Profile || Blog || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 23:57. Post New Thread    Post A Reply
Pages (2): « 1 [2]  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > T4M1

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory