EllipsusD
Senior Member

Posts: 1129
Registered: 09-00 |
Why make source ports? Better yet- why use them? Windows is making the task of getting to DOS harder and harder. So for those of us who want to play Doom on a Windows machine, having a source port that runns under Windows just makes life easier.
Why do people include all sorts of "new fangled" options (jumping, colored lighting, etc.)? Because they want to. I personally enjoy playing Doom at 800x600. Does that make Doom any less like Doom? No. With the high resolutions I'm used to playing games at these days, playing at Dooms naturaly resolution hurts my already failing eyes. Free-look and mouse? It's a matter of opinion, but it makes the transition from every other FPS I play to Doom much easier. I like to have the same key setup for all my games. In my opinion it doesn't hurt the way Doom plays or the way it feels. Colored lighting and GL? It makes Doom look nicer. I personally don't use those, but it doesn't hurt the Doom feel.
If people want to make source ports to make Doom do something as simple as look better, then that is their decision and nobody should stand in their way. It doesn't mean they like Doom any less than you do. Saying that would be like saying any user made wads would not be Doomlike, and those people must not like Doom enough if they are willing to make levels that aren't "Doom-like".
As somebody said before, a TC is just that, a total conversion. It's meant to change the feel of Doom into something else. You really shouldn't even think of it as Doom. If you think about it, any game using an engine that doesn't change the game's code could be considered a TC, including commercial products that you wouldn't hink would have anything to do with Doom. There is absolutely nothing wrong with trying to make the best TC you can, using whatever methods you can to make it enjoyable. Any less than that is more of an insult than "neglecting" what Doom "should feel like" could ever be.
Classic mapping isn't gone completely. Many people use the features of source ports to make their levels better and to surpass the Doom engines limitations, but in that same right many people have not embraced the new mapping style for themselves. Some people find it too hard, others just don't want to deal with it, content to pushing the limits of Dooms engine as is. Neither way is right or wrong or better than the other. It's all a matter of opinion, and opinions are to be argued or discussed- not attacked.
I think the main difference between you and me is that I see Doom in the form of memories and concepts. I focus on what Doom means as an entity... not as a technicality. YOu focus too much on what Doom looks and plays like to realize that under all the glamour people add to it Doom is still Doom. I would say that most people here share in my views to some extent. We care about what Doom is here. Do you?
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