Katgut
Post Out Of Order
Posts: 674
Registered: 05-01 |
Well, clipping is having contact with anything in the level. It's how the game calculates touching. When you turn off clipping, "touch" isn't calculated and you have no physical presence in the game. In true 3D, you can go through floors and ceilings as well as walls when you turn on no-clipping mode, but since Doom isn't true 3D, trying to explain true clipping using Doom as an example isn't too easy. If Doom had true no-clipping, you could go through floors and ceilings like newer games.
Translation for level makers:
The no-clipping code in Doom basically means "disregard the blockmap, positions of objects, and any height changes for the purposes of movement".
Now, if you *could* do true-3D noclip mode in Doom, you'd have to get rid of HOM. (Which would make sky areas simpler - instead of F_SKY1, you just use an absence of flat on a surface.)
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