Arioch
not arioch

Posts: 2731
Registered: 05-00 |
This topic has been buzzing around for awhile...
I wish we knew once and for all the exact compatibility of Doom(the real game, not a port) on XP.
Sound's broken. Somebody (else) needs to verify that it's broken on soundcards other than sb live (which is utter crap).
If not, then I have to hold onto 98 and all this legacy hardware... =/
Your choice, your loss.
Elbryan: Zdoom1.17c was the last 16-bit version(dos). the rest are 32-bit.(in other words, they should work fine)
I can assure you that the latest versions of ZDoom, JDoom, Legacy, PRBoom, all work just fine in Windows XP.
Fraggle: dos isn't buggy or unstable. Microsoft just didn't want to support 16-bit apps through the API and the chip. For most people, this is a good thing. I fear, that for a real Doomer, this is unfortunate...
I suppose you're suppressing the awful memories.
What I don't understand is why they didn't just move to 64-bit OS with IPV6 support? more money by 2005, I guess.
They intend to release an ia64 build of Windows XP some time in the near future.
Now look at the statistics again and tell me how many people actually have access to IPv6, and how many of those people are the geek types that use a *NIX variant. Until a greater portion of the infrastructure can support IPv6, until the standards and the code support for even the infrastructure is hammered down more solidly, any support by a commercial entity with a RELEASED product is premature.
I would note that the issue of Bluetooth came up during XP development. Microsoft declined to include Bluetooth support into the release code of XP, due to the utter lack of support elsewhere in the industry. However, they've turned that position around with the latest development cycle of Windows CE, after months of outside development work and release of actual Bluetooth-compliant devices, and have actually gotten CE Bluetooth-approved. The XP patch is probably not far behind on that one.
|