fraggle
Super Moderator

Posts: 5904
Registered: 07-00 |
To keep the newfound momentum of this project going:
I did a quick playthrough of the WAD as it stands at the moment and identified a couple of issues that need fixing up. Apart from MAP01, which needs fixing up to conform to the original level structure, MAP12 has visplane overflows in Vanilla Doom and MAP17 appears to have a DoomBuilder camera thing that causes Vanilla to bomb out with an error.
I had another look at MAP21 and it's actually pretty much completed already (all textured, etc). There is a voodoo doll that needs removing but that's all. I think as it stands we can probably leave it with its current texturing, plus the idea of ending the WAD on a level that is entirely Toke's handiwork is kind of appealing.
tourettes said:
Wait, wtf, dont retexture map02, that is moo2.wad!!! It is its own wad, finished, and retextureing would be a diss to Toke. Please replace that map with something else.
Although myk has already answered this point, I do think it is worth coming back to. I've checked, and moo2d.wad is MAP02; ie. a fully completed and properly textured version. The way I see it, we have several options as to what to do here:
- Remove the level.
- Replace Megalyth's retextured version with moo2d.wad.
- Keep Megalyth's current retextured version.
It would be nice to keep to the same level structure as 1v1test1.wad (the original WAD Toke sent me). Furthermore, Megalyth's version does keep largely to the same texturing scheme as the original, so it's still quite similar in appearance. I don't think that Megalyth's version is in any way a "diss" to Toke; the entire reason that people are even contributing to this project is as a tribute to him. However, I'd like to hear what other people think; I'm especially interested to hear the opinions of people who were close friends of Toke, if possible.
|