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Lorenzo

27 ways to die

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kristus said:

My brother managed to kill himself using the plasmagun once. It was hilarious. :D


i wanna see that

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printz said:

Not dead? But a player becomes the zombie by dying after a "voodoo" player doll has been "touched" (hurt but not killed).

No, a zombie player isn't dead. He can run around, press switches, and is still targeted by monsters that were targeting him before his zombification. He can also be killed. A zombie player can pick up health.

None of these things are true of dead players, and it would be a strange definition of "dead" that included them. Also reflect on the fact that if he picks up health and then exits the map (with health still showing as >0%), he is then a full normal Doom marine at the start of the next map, still carrying all his weapons and armour.

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GGG said:

If a blast from a cyb-rocket knocks you into that sector and it clearly shows the death sequence, you're dead, and you simply move to the next level with a pistol start.


Well, thats if it KNOCKS you in the room, but if you ARE in the room then you'll have 1% depending, can't be pistol start if already in room.

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Janitor said:

i wanna see that

OK, I recorded a 1-player coop demo where I kill myself with the plasma rifle.

Doom2 map01; use the following to play it back:
prboom-plus selfplas.lmp -solo-net

selfplas.zip

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Grazza said:
OK, I recorded a 1-player coop demo where I kill myself with the plasma rifle.

Thanks to your Coop partner, the Imp!

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Lol, that was the bomb. What would happen if you could teleport ahead of or outrun your own projectyles without dying first (that obviously changes projectyle ownership)? I only know that your own rockets don't explode on impact...

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RoneKyakone said:

Yeah, those 28 are the only ones I can think of. Unless you consider the three damaging floors to be different

Then, there are also different types of crushers.

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Maes said:

Lol, that was the bomb. What would happen if you could teleport ahead of or outrun your own projectyles without dying first (that obviously changes projectyle ownership)? I only know that your own rockets don't explode on impact...


I've tried this some years ago. They will just travel through you.

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There's also the explosions generated by the boss brain when it dies. That would be number 29, I guess.

EDIT: Oh, shit, Grazza got that one already. NM.

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I updated the list with:

28 - cacodemon's bite
29 - exploding Boss-Head

Lorenzo

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DJShrimpy said:
How about getting telefragged from the MAP30 skull cubes?

If a Hell knight's fireball is counted as a different attack than a Baron of hell's, I don't see why a cube telefrag wouldn't be counted as different than a player telefrag, but it seems that Lorenzo meant a cube telefrag in the first place since he's not listing any of the MultiPlayer deaths noted on the thread. Maybe a distinction could be made between Map30 monster telefrags and Map30 cube telefrags (for Map30 replacements that allow monsters to teleport).

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Well if we say an Imp scratch is different from a Hellknight scratch we might as well say that the skull cube telefrag is different because it uses a different sprite.

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In that case, "instant death" linedefs should be counted as a distinct form of telefragging, where you're basically telefragging yourself (even if you don't know it, that's the point of insta-death traps).

@Mistral_Daemon: which WAD are the quotes in your sig from?

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DJShrimpy said:

Well if we say an Imp scratch is different from a Hellknight scratch we might as well say that the skull cube telefrag is different because it uses a different sprite.


They may be diff sprites, but it's clearly the same since most demons slash and throws balls of destruction at you clearly the same. About the Cube TeleFrag: Player vs Player - Player Telefrag, Monster vs Player - Monster Telefrag, Cube Telefrag is on it's own since it is shot from a monster, but yet, can't hit that monster with out a platform to rise and hit it.

@ Maes: Made them up.

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myk said:

Not anything; older versions of ZDoom used the claw sound for the attack, which I think was worse.


I think I'm just imagining this but didn't the caco bite have the generic claw sound in SNES Doom? And also a boom for it's fireball?

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