printz
CRAZY DOOM ZEALOT
Posts: 1785
Registered: 06-06 |
Whatever Plutonia pops up in my welcome mat. I hate most Doom 2 monsters and feel relieved when playing a Doom 1 megawad.
I can't say I hate the most specifically one from the gear. They're very well balanced. I admit I don't like fighting Archviles.
I used to hate Imps when playing Doom 1, on skill 1. They were everywhere and were persistent. I often had trouble killing one in one shot, and their fireballs had to be minded while being slow.
Since this thread title doesn't point only to Doom or Doom 2, neither does its original post, I'll also write about Heretic, Hexen and Strife.
In Heretic monsters are even better balanced than in Doom 2. Its episodes 4 and 5 grouped the monsters in two factions too, along with the commoners. Maybe I'm annoyed by those spamming Ophidians.
In Hexen the Raven guys screwed it up, or didn't allocate enough time setting up a worthy resistance scheme. I only went as far as fourth hub's beginning, never met Korax, but met Flying Torsos and Evil Ashes in PWADs. The monsters aren't very entertaining. There are well-known exceptions (dragons and zap-shields), but most of them are slow as hell bashers or fast annoying fairies. Nothing like some Barons or Cacodemons... And the most I hate the Ettins because they regularly respawn one-by-one, sneaking on Player's back.
In Strife I hated Harris. The mechas, OTOH, were powerful. I was letdown by the bosses. They were powerful enough for bosses, but due to game mechanics, required no strategy at all.
@yomoneyboat: If you hate Arch-viles, why did you have an A-v avatar before?
@Coopersville: Lost Souls can be a threat if the player has only shotguns.
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