LogicDeLuxe
Member
Posts: 371
Registered: 08-03 |
muffins.exe said:
edit: Blah, never mind. I just checked it again and it works now, for some reason :D
I updated my Bitcomet to the latest version. Maybe this solved something. I'm glad it works. MikeRS said:
While on this track, what about TNT: Evilution (Plutonia just reuses Doom 1/2 music)? I don't know what sound card the music was made for, if any :/
That's the problem. Did anyone ask TeamTNT about that already? I could record them off the SC-155 as well, though since it was already pointed out that those don't sound that great, I'm not sure if this is what you want. exp(x) said:
I think it would have more appropriate to bundle it with the Doom 2 music than with some of the random unreleased stuff.
Doom 2's tracks are significantly longer in average than those of Doom 1, therefor requiring about one CD audio alone, which I plan to do. exp(x) said:
I think it would be implemented best by supporting flacs named <lumpname>.flac (ex. D_INTRO.flac) in ~/.chocolate-doom/music/doom.wad/ similar to how savegames are stored.
You also need loop data, though. The FLAC has to repeat itself while the fading notes and reverb at its ending is still playing. The exact point where the original MIDI ended has to be stored somewhere. MikeRS said:
LDL: Are you making sure to stay in super-seeder mode until a complete copy is downloaded? It just seems that it's going slower than it should
I have a steady upload at 16 kB/s and several leeches at about 68%. Seems fine to me. I am continuously online for 9 hours and 44 minutes right now. The only interruption were those few minutes when I updated my Bitcomet.
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