Marnetmar Posted April 13, 2014 mrthejoshmon said:Oh, ok then. Also, Marnetmar has the whole Doom 3 PDA conversations thing going on. Will there be much reading of security codes and what not involved? For the record there aren't actual PDAs in game but they are mentioned. Also we're not entirely sure if we'll have security codes or not yet. I'd certainly like to see them though! 0 Share this post Link to post
Katamori Posted April 13, 2014 Josh: I have no idea, what the f&ck is that stuff in the center of the ceiling, but looks well! Woolie: is that still Phobos Tower Colony? 0 Share this post Link to post
franckFRAG Posted April 13, 2014 Nice shots memfis, I look forward to playing your new map :) 0 Share this post Link to post
mrthejoshmon Posted April 13, 2014 Katamori said:Josh: I have no idea, what the f&ck is that stuff in the center of the ceiling, but looks well! I know it looks a bit odd, so I changed the design for the next room also, a random void: 0 Share this post Link to post
LigH Posted April 13, 2014 mrthejoshmon said:also, a random void: Exciting. Looks quite elaborate, regarding the floor shapes. 0 Share this post Link to post
Woolie Wool Posted April 13, 2014 Katamori said:Josh: I have no idea, what the f&ck is that stuff in the center of the ceiling, but looks well! Woolie: is that still Phobos Tower Colony? No, but it will share an episode with it, Phobos Tower Colony taking the E1M5 slot. 0 Share this post Link to post
Katamori Posted April 13, 2014 Joe, I swear it's not even bad - I'd seriously love if the player could jump into that room. 0 Share this post Link to post
Woolie Wool Posted April 13, 2014 joe-ilya said:A map for WC http://i.imgur.com/1iOTkNYl.png I don't like the midtex there,; you can see over it and thus it looks wafer-thin and fake. Also I would replace the STARTAN3 with STONE2 or something else that doesn't have such a strong vertical theme to it. The STARTAN3 calls attention to how flat and blank the walls are instead of drawing attention away from it. 0 Share this post Link to post
mrthejoshmon Posted April 13, 2014 LigH said:Exciting. Looks quite elaborate, regarding the floor shapes. Thanks, here is the final product: It's kind of hard to see but I carved each platform (excluding the teleports) into its own unique shape (whilst sticking the rock pattern, basically like missing tiles but instead of holes in the rock there is a 0 light pit). Oddly, this room is a take on a room from a 90's wad I played (in fact all the rooms are). 0 Share this post Link to post
Walter confetti Posted April 13, 2014 Taking back from the tomb this old project of mine... 0 Share this post Link to post
NuMetalManiak Posted April 13, 2014 it looks like you have A_CAMO1 for the sky. 0 Share this post Link to post
Walter confetti Posted April 13, 2014 LOL however, is the same sky used for Speed of Doom... So, i had to change the textures in second shot room? 0 Share this post Link to post
Phobus Posted April 13, 2014 Looks fine to me as it is, Walter! Here's some screenshots from E2MWalter - the (theoretically) vanilla Doom map you're getting late for your birthday: Near the start - inspired by TIBET.WAD http://i.imgur.com/Cqq4Rqt.png Overlooking a courtyard http://i.imgur.com/N6WkdPY.png That room on the left has a blinking light in to grab your attention http://i.imgur.com/kogrAOH.png Good thing UAC makes all computers sturdy enough to jump around on http://i.imgur.com/0gtlyND.png "Woah, he killed 100 guys all at once?" (don't worry, this fight is a secret that's difficult to get to - it's also the only one I've put in so far) http://i.imgur.com/gQdhVGB.png Continuing on past the blue key door http://i.imgur.com/njbCueW.png 0 Share this post Link to post
Walter confetti Posted April 14, 2014 looks very cool, can't wait to play it! 0 Share this post Link to post
Xegethra Posted April 15, 2014 In my map these guys landed on top of the thin bushes I made, giving the illusion of floating. 0 Share this post Link to post
purist Posted April 15, 2014 I like your second shot Walter. It has a nice simplicity about it. 0 Share this post Link to post
FireFish Posted April 15, 2014 why do other people their screenshots always look so good. some people even seem masters of minimalism. ;) 0 Share this post Link to post
Walter confetti Posted April 15, 2014 Thank you purist! Also, cool shot tango 0 Share this post Link to post
gemini09 Posted April 15, 2014 Really cool shot Tango and Xegethra I applaud that E1 mountains+zimmer mix, looks truly cool 0 Share this post Link to post
Jimmy Posted April 16, 2014 joe-ilya said:http://i.imgur.com/uV8EHyNl.png MAP29 of doom0 I seem to recall that I asked you not to use Jungle Spirits' palette. 0 Share this post Link to post
joe-ilya Posted April 16, 2014 Jimmy said:I seem to recall that I asked you not to use Jungle Spirits' palette. But I didn't release it, so I guess it's OK. EDIT: Here's MAP29 of Doom0 in another pallete version. [img]imgur doesn't work, so there's nothing I can do.[/img] 0 Share this post Link to post
Platinum Shell Posted April 16, 2014 Jimmy said:I seem to recall that I asked you not to use Jungle Spirits' palette. Really? A palette? Anyways, here's an in-fight that went on for an eternity: http://s8.postimg.org/ihdro2yqt/Screenshot_Doom_20140328_002925.png 0 Share this post Link to post
Memfis Posted April 16, 2014 joe-ilya said:But I didn't release it, so I guess it's OK. haha nice way to tease 0 Share this post Link to post