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Shanoa

Post your Doom picture! [post in Part 2 instead]

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mrthejoshmon said:

Oh, ok then.

Also, Marnetmar has the whole Doom 3 PDA conversations thing going on. Will there be much reading of security codes and what not involved?


For the record there aren't actual PDAs in game but they are mentioned.

Also we're not entirely sure if we'll have security codes or not yet. I'd certainly like to see them though!

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Josh: I have no idea, what the f&ck is that stuff in the center of the ceiling, but looks well!

Woolie: is that still Phobos Tower Colony?

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Katamori said:

Josh: I have no idea, what the f&ck is that stuff in the center of the ceiling, but looks well!


I know it looks a bit odd, so I changed the design for the next room



also, a random void:

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mrthejoshmon said:

also, a random void:


Exciting. Looks quite elaborate, regarding the floor shapes.

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Katamori said:

Josh: I have no idea, what the f&ck is that stuff in the center of the ceiling, but looks well!

Woolie: is that still Phobos Tower Colony?


No, but it will share an episode with it, Phobos Tower Colony taking the E1M5 slot.

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joe-ilya said:


I don't like the midtex there,; you can see over it and thus it looks wafer-thin and fake. Also I would replace the STARTAN3 with STONE2 or something else that doesn't have such a strong vertical theme to it. The STARTAN3 calls attention to how flat and blank the walls are instead of drawing attention away from it.

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LigH said:

Exciting. Looks quite elaborate, regarding the floor shapes.

Thanks, here is the final product:

It's kind of hard to see but I carved each platform (excluding the teleports) into its own unique shape (whilst sticking the rock pattern, basically like missing tiles but instead of holes in the rock there is a 0 light pit).

Oddly, this room is a take on a room from a 90's wad I played (in fact all the rooms are).

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LOL

however, is the same sky used for Speed of Doom...

So, i had to change the textures in second shot room?

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Looks fine to me as it is, Walter!

Here's some screenshots from E2MWalter - the (theoretically) vanilla Doom map you're getting late for your birthday:
Near the start - inspired by TIBET.WAD
http://i.imgur.com/Cqq4Rqt.png
Overlooking a courtyard
http://i.imgur.com/N6WkdPY.png
That room on the left has a blinking light in to grab your attention
http://i.imgur.com/kogrAOH.png
Good thing UAC makes all computers sturdy enough to jump around on
http://i.imgur.com/0gtlyND.png
"Woah, he killed 100 guys all at once?" (don't worry, this fight is a secret that's difficult to get to - it's also the only one I've put in so far)
http://i.imgur.com/gQdhVGB.png
Continuing on past the blue key door
http://i.imgur.com/njbCueW.png

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why do other people their screenshots always look so good.
some people even seem masters of minimalism. ;)

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joe-ilya said:

http://i.imgur.com/uV8EHyNl.png
MAP29 of doom0

I seem to recall that I asked you not to use Jungle Spirits' palette.

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Jimmy said:

I seem to recall that I asked you not to use Jungle Spirits' palette.

But I didn't release it, so I guess it's OK.
EDIT: Here's MAP29 of Doom0 in another pallete version.
[img]imgur doesn't work, so there's nothing I can do.[/img]

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