mrthejoshmon Posted July 24, 2014 Da Werecat said:I wanted to bitch about how bad I am at drawing elemental effects, but then I noticed that this particular frame is actually somewhat acceptable. http://i.imgur.com/3mRjTeB.png That looks really good actually, what is it for? Chu said:ScreenshotDamn Chu that looks like the work of a professional! Great job :D 0 Share this post Link to post
Da Werecat Posted July 24, 2014 Chu said:http://i.imgur.com/mU4yrxi.jpg Is it just me, or did you apply some sharpening filter to the textures? mrthejoshmon said:That looks really good actually, what is it for? Nothing specific for now, just messing around with the bestiary. I used an old map to take the shot, you've played it. 0 Share this post Link to post
mrthejoshmon Posted July 24, 2014 Da Werecat said:Nothing specific for now, just messing around with the bestiary. I used an old map to take the shot, you've played it. And I think I remember the exact location that shot was taken, I believe it was your (highly atmospheric and actually creepy) version of Termination from "My map to your map", am I right in thinking that was the water tunnel area? 0 Share this post Link to post
Da Werecat Posted July 24, 2014 mrthejoshmon said:And I think I remember the exact location that shot was taken, I believe it was your (highly atmospheric and actually creepy) version of Termination from "My map to your map", am I right in thinking that was the water tunnel area? Yeah, the very beginning. Thanks, by the way. 0 Share this post Link to post
Coraline Posted July 25, 2014 Damn Chu that looks like the work of a professional! Great job :D Thanks, I'm working on a commercial TC with a small group. The rendering enhancements you see are part of a custom renderer that my internal version of 3DGE now utilizes. 0 Share this post Link to post
Memfis Posted July 26, 2014 These stalactices or whatever they are look rather artificial when they take as much linedefs as the rest of the picture. Uneven detailing I think. 0 Share this post Link to post
Tristan Posted July 26, 2014 It's missing something definitely, but I can't quite place it. Maybe more sky and water? 0 Share this post Link to post
durian Posted July 26, 2014 Fewer torches, perhaps. Also, why is that wall made of chocolate? 0 Share this post Link to post
Springy Posted July 26, 2014 durian said:Fewer torches, perhaps. Also, why is that wall made of chocolate? Heh, that is not chocolate, my friend. That does look quite interesting though. I agree on the subject of torches it looks a bit too overdone. Is that a new Meridian Twilight map? 0 Share this post Link to post
Tristan Posted July 26, 2014 Now now gentlemen, you can never have too many torches :P I scrapped the area, probably just easier to try and make something else there. Springy said:Is that a new Meridian Twilight map? What possessed you to think I was actually working on that? D: 0 Share this post Link to post
Breezeep Posted July 26, 2014 Hexagons, lots of Orange Hexagons. Your thoughts? 0 Share this post Link to post
The_MártonJános Posted July 26, 2014 Breezeep said:Hexagons, lots of Orange Hexagons. http://i.imgur.com/jCKXB46l.png Your thoughts? A beehive. mouldy: call me a sick fucktard, but that meaty picture actually raised my appetite, so I'm gone devouring some raw venison now. 0 Share this post Link to post
Ribbiks Posted July 26, 2014 Breezeep said:Your thoughts? su14 may have cornered the market on orange hexagons, that aside it still looks cool. 0 Share this post Link to post
Obsidian Posted July 26, 2014 mouldy said:some meaty goodness 0_0 *Bows* 0 Share this post Link to post
mouldy Posted July 26, 2014 Breezeep said:Hexagons, lots of Orange Hexagons. Your thoughts? Very stylish, makes me think of sunder hive as well, or the warning stripes of an angry hornet 0 Share this post Link to post
IMX Posted July 27, 2014 mouldy said:some meaty goodness oh god, full blown flashbacks to The Eye. This is for Going Down, right? 0 Share this post Link to post
mouldy Posted July 27, 2014 IMX said:oh god, full blown flashbacks to The Eye. This is for Going Down, right? Yeah, its the first map of the 3rd episode. Doomguy has to punch his way out from the bowels of a giant beast. Very pink map this one 0 Share this post Link to post
Mechadon Posted July 27, 2014 Lovely stuff mouldy! I'm looking forward to the next episode for sure :) 0 Share this post Link to post
Nomad Posted July 27, 2014 Mouldy, that's probably the best fleshy mapping I've ever seen. Which, sadly isn't saying a lot, but I certainly stand impressed, ser! 0 Share this post Link to post
Tristan Posted July 27, 2014 Restarting this map yet again, something really beginning to bother me now. hurr durr, unpegging 0 Share this post Link to post
darkreaver Posted July 27, 2014 Eris: too mono-textured imo. Maybe try to mix in some other textures? 0 Share this post Link to post
CorSair Posted July 28, 2014 That chessboard tiling feels... I don't know, strange? Funky? Dunno what word I am seeking... Just like darkreaver said, try something different, either on floor/lower parts or more likely, to ceiling/upper parts due to sky access. Maybe some mossy bricks... 0 Share this post Link to post
Rayziik Posted July 28, 2014 So yea these shots don't stand up to anything already on this page lol... I finally made another map. (MAP13) It's unnamed as of yet, but I'm thinking of just yoinking the name "Halls of the Damned" straight out of E3. It's pretty lame without being in the actual action. The space itself is very humbling with how tall it is and the map is chock full of enemies that need killing. Back to MAP12 0 Share this post Link to post